qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -29, D:1) a +0 dagger (2, -27, D:1) a book of Debilitation (5, -18, D:1) a +2 mace of protection (5, 8, D:1) a book of Spatial Translocations (15, -48, D:1) a +0 club (22, -1, D:1) 6 stones (27, -3, D:1) a +0 mace (28, -37, D:1) a beast talisman (39, -34, D:1) a bat corpse (skeletalised by now) (41, 9, D:1) a +0 plate armour (44, -21, D:1) a +0 dagger (45, -48, D:1) a +0 short sword (46, -5, D:1) a +0 club a kobold corpse (skeletalised by now) (48, 9, D:1) a +0 dagger (56, -38, D:1) a potion of magic a scroll of butterflies (56, 5, D:1) a +0 spear a gnoll corpse (skeletalised by now) (57, -47, D:1) a +0 club a kobold corpse (skeletalised by now) (59, 0, D:1) a book of Party Tricks (60, -46, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (4, 17, D:2) a +2 dagger of venom (4, 18, D:2) a hobgoblin corpse (5, 18, D:2) a +0 dagger a goblin corpse (7, 21, D:2) a +0 short sword (8, 24, D:2) a bat corpse (21, 16, D:2) a +0 whip (22, 16, D:2) a throwing net (22, 22, D:2) a +0 whip a gnoll corpse (24, 36, D:2) a ball python corpse