qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -6, D:1) a blade talisman (9, -13, D:1) a book of Displacement (15, 5, D:1) a +0 war axe (23, 26, D:1) a +0 broad axe (33, 18, D:1) a +0 club (36, -13, D:1) 5 poisoned darts (40, -13, D:1) a scroll of butterflies Level 2 of the Dungeon (0, 0, D:2) a +0 pair of boots (1, 0, D:2) a potion of degeneration (25, 39, D:2) a +0 ring mail a +0 flail (28, 32, D:2) a +0 dagger (32, 23, D:2) a +0 dagger (33, 8, D:2) the +2 flail "Honeum" {vamp, rElec rC++ Dex+3} Dex+3: It affects your dexterity (+3). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. (34, 16, D:2) a +0 whip (37, 19, D:2) a +0 dagger (40, 16, D:2) a +0 scale mail (41, 1, D:2) a +0 ring mail (44, 31, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +1 mace of draining (3, -19, D:3) a +0 scale mail (8, -23, D:3) 5 javelins (18, -4, D:3) a +0 club an orc corpse (27, -32, D:3) a +0 chain mail (31, -36, D:3) a bat corpse (skeletalised by now) (39, -32, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 trident (2, -11, D:4) 5 stones (2, -9, D:4) a +0 flail (7, 7, D:4) a +0 club 3 stones (12, 10, D:4) a potion of curing