qw Level 1 of the Dungeon (0, 0, D:1) a +0 sling (5, -12, D:1) a +0 dagger 5 stones (11, 7, D:1) a staff of cold (13, 15, D:1) a scroll of butterflies a +0 leather armour (14, 5, D:1) a +0 dagger 4 stones (31, -27, D:1) a +0 club (34, -27, D:1) 5 poisoned darts (35, -10, D:1) a +0 dagger (39, 7, D:1) a +0 club (45, -8, D:1) 6 stones (48, -21, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 0, D:2) a +0 whip (3, -22, D:2) a +0 leather armour (3, -6, D:2) a bat corpse (skeletalised by now) (9, 6, D:2) a dart slug corpse (11, -5, D:2) the +3 whip of Desertification {drain, rElec rPois Will+ Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison Will+: It increases your willpower. Stlth-: It makes you less stealthy. (12, -12, D:2) a +1 dagger of venom (still there?) a goblin corpse (still there?) (12, -10, D:2) a hobgoblin corpse (13, -9, D:2) a +0 club a goblin corpse (13, -8, D:2) a +0 club (15, -5, D:2) 2 stones (15, -2, D:2) a bat skeleton (19, -15, D:2) 5 stones (21, -13, D:2) an adder corpse (skeletalised by now) (22, -12, D:2) a +0 dagger a stone a kobold corpse (skeletalised by now) (35, -2, D:2) a +0 club a +0 robe (45, -11, D:2) a +0 robe (48, -1, D:2) a frilled lizard corpse (skeletalised by now)