qw Level 1 of the Dungeon (1, 1, D:1) a +0 robe (3, -5, D:1) 2 stones (4, 7, D:1) a +0 dagger (7, -17, D:1) a +0 dagger 3 stones (10, -18, D:1) a +0 dagger (18, 3, D:1) a potion of invisibility a potion of attraction a scroll of butterflies a ring of flight a +0 leather armour (21, 9, D:1) a +0 short sword of venom 2 stones (28, -23, D:1) 9 gold pieces (34, 3, D:1) a +0 mace (36, -34, D:1) a +0 dagger (36, -27, D:1) a +0 battleaxe (37, -21, D:1) a +0 dagger (38, 8, D:1) a +0 short sword (43, -37, D:1) a +0 short sword (44, -10, D:1) a +0 robe (51, -32, D:1) a ring of magical power (51, -13, D:1) a +0 dagger (52, -22, D:1) 3 stones (54, -3, D:1) 8 stones (58, -39, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, 20, D:2) a +0 club (8, 7, D:2) a +0 long sword (16, -5, D:2) a +2 hammer of draining (unseen) (20, 43, D:2) 5 stones (22, 11, D:2) 4 stones (24, 7, D:2) a +0 plate armour of poison resistance (27, 16, D:2) a +0 ring mail (27, 30, D:2) a +0 ring mail (38, 11, D:2) 6 stones (38, 13, D:2) the +3 dagger of Darkness {pain, ^Contam rElec rN++ MP-9} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. MP-9: It affects your magic capacity (-9). ^Contam: It causes magical contamination when unequipped. (38, 15, D:2) a book of Necromancy (54, 18, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 trident an orc corpse (1, 0, D:3) a +0 war axe a +0 ring mail a +0 club an orc corpse (5, 30, D:3) a +0 ring mail (5, 33, D:3) a +0 dagger a goblin corpse (5, 35, D:3) a +0 club a hobgoblin corpse (12, 13, D:3) an adder corpse