qw Level 1 of the Dungeon (3, 7, D:1) a +0 dagger 3 stones (6, 23, D:1) a +0 dagger (7, -9, D:1) a +0 dagger (8, 32, D:1) a +0 kite shield (12, -11, D:1) a +0 club 3 stones (17, -4, D:1) a book of Misfortune (20, 23, D:1) a +0 whip 2 stones (21, 23, D:1) a +0 short sword (23, 9, D:1) a +0 club (33, 27, D:1) a +0 dagger (42, 8, D:1) a +0 dagger 4 stones (52, -19, D:1) a potion of brilliance a scroll of butterflies Level 2 of the Dungeon (0, 0, D:2) a +0 mace (6, 11, D:2) a +0 robe (12, 32, D:2) a +0 club (16, 31, D:2) a +0 leather armour (26, 26, D:2) a +0 short sword 4 stones (28, 26, D:2) a +0 dagger (41, -14, D:2) a +0 dagger (41, -6, D:2) a staff of conjuration (45, -2, D:2) a +2 whip of electrocution (46, 27, D:2) a +0 whip of venom (47, -13, D:2) a maw talisman Level 3 of the Dungeon (2, 2, D:3) a beast talisman (9, 18, D:3) the +3 hammer of the Iron City of Dis {antimagic, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (10, 22, D:3) 2 potions of magic a +0 scale mail (15, -9, D:3) a +0 robe (18, -16, D:3) a +0 short sword 2 stones (18, 1, D:3) a +0 flail a +0 flail a boomerang a +0 chain mail a +0 club (18, 2, D:3) a +4 whip of flaming a +0 leather armour a +0 whip (18, 16, D:3) a +0 spear (22, 3, D:3) a +0 flail (33, 11, D:3) a +0 trident (33, 12, D:3) a +0 dagger (35, 11, D:3) a +0 war axe a +0 dagger (35, 13, D:3) a +0 hand axe (38, -11, D:3) a +0 buckler (40, 15, D:3) a +0 dagger (47, 26, D:3) a +0 whip 5 poisoned darts 8 stones (50, 5, D:3) a +0 club 2 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (6, -5, D:4) 3 stones (11, -12, D:4) the staff "Ecih" {+Blink Will- Dex-3 SInv Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). Will-: It decreases your willpower. SInv: It lets you see invisible. +Blink: It lets you blink. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (20, -10, D:4) a staff of alchemy (26, 10, D:4) a +0 robe a +2 dagger of protection (26, 12, D:4) a +0 robe (27, -1, D:4) a +0 hand axe (27, 1, D:4) a +0 ring mail a +0 hand axe a +2 short sword of venom (28, 10, D:4) a +0 ring mail a +0 club (28, 16, D:4) 7 stones (28, 17, D:4) a beast talisman (33, 16, D:4) a potion of attraction (34, -7, D:4) a +0 long sword (35, -6, D:4) a +0 flail (40, -9, D:4) a book of Misfortune (44, -10, D:4) a scroll of fog (53, -10, D:4) a +0 giant spiked club Level 5 of the Dungeon [Shop] Wyobriaz's Jewellery Shoppe a ring of fire (300 gold) a ring of wizardry (360 gold) a +6 ring of intelligence (432 gold) the ring of the Inviting Gods {Wiz *Corrode rN+ Slay+2} (528 gold) [ring of wizardry] Wiz: It improves your spell success rate. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. a ring of protection from cold (300 gold) a ring of wizardry (360 gold) the ring of the Hare {EV+10} (1536 gold) [ring of evasion] EV+10: It affects your evasion (+10). an amulet of guardian spirit (360 gold) a storm talisman (960 gold) a ring of wizardry (360 gold) the amulet "Muatouxy" {RegenMP -Tele rElec rF+++ Int-2 Stlth+} (847 gold) [amulet of magic regeneration] RegenMP: It increases your rate of magic regeneration. Int-2: It affects your intelligence (-2). rF+++: It renders you almost immune to fire. rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. Stlth+: It makes you more stealthy. (0, 0, D:5) a +0 whip a boomerang the Ecumenical Temple