qw Level 1 of the Dungeon [Shop] Xyusehiy's Antique Weapon Shoppe a +0 dagger (58 gold) a +5 trident of venom (904 gold) a +0 spear (87 gold) a +2 dagger of venom (417 gold) a +0 morningstar (116 gold) a +1 scimitar of protection (342 gold) a +2 great sword of protection (574 gold) (1, 10, D:1) a potion of attraction a scroll of butterflies (3, 2, D:1) a scroll of butterflies (4, 25, D:1) a +0 leather armour (5, 13, D:1) a +0 dagger (6, 13, D:1) a +0 sling (7, 21, D:1) a +0 short sword (12, -1, D:1) 6 boomerangs (12, 13, D:1) a book of Debilitation (18, 20, D:1) a +0 leather armour (19, -3, D:1) a +0 dagger (25, 21, D:1) a +0 spear (32, -3, D:1) a +0 robe (41, 15, D:1) 4 stones Level 2 of the Dungeon [Shop] Jontyr's Book Emporium a book of Dreams (312 gold) the Secrets of Lithomancy and the Dragon (598 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Sandblast Earth 1 c - Passwall Earth 3 d - Leda's Liquefaction Alchemy/Earth 4 e - Fire Storm Conjuration/Fire 9 a book of the Tundra (390 gold) a book of Weapons (364 gold) a book of Debilitation (364 gold) a book of Air (286 gold) a book of Annihilations (780 gold) a Grand Grimoire (442 gold) a book of the Hunter (338 gold) (3, 15, D:2) a +0 dagger (15, 7, D:2) a +0 club (19, 22, D:2) 6 stones (24, 4, D:2) a +0 scythe a +0 robe (29, 6, D:2) 3 stones (36, 27, D:2) a +0 dagger 3 stones (37, 26, D:2) a +0 dagger 2 stones (47, 10, D:2) a +0 shortbow (48, 3, D:2) a +0 dagger (49, 10, D:2) a +0 club (49, 11, D:2) a +0 flail (49, 32, D:2) a +0 sling a +0 club (50, 29, D:2) a +0 club (50, 35, D:2) 4 poisoned darts (54, 10, D:2) a +0 spear Level 3 of the Dungeon [Shop] Bavyqufi's Armour Boutique a +0 chain mail (54 gold) the +3 pair of mountain boots {steadfast, rC+} (402 gold) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. a +0 scale mail (48 gold) the +2 robe "Jaofof" {rC- rN+ MP+9 Dex+6} (556 gold) Dex+6: It affects your dexterity (+6). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). a +0 leather armour (24 gold) a +0 buckler (54 gold) a +0 robe (8 gold) a +0 leather armour (24 gold) (0, 0, D:3) a +0 robe (14, -21, D:3) a +0 club (16, -20, D:3) a +0 whip 4 poisoned darts (17, -24, D:3) a +0 club (21, -9, D:3) a +0 whip (28, -23, D:3) a potion of lignification a +0 leather armour (30, 7, D:3) the +7 spear "Trog's Righteous Fury" {vamp, rC- Int+9 Stlth+} Int+9: It affects your intelligence (+9). rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (33, 9, D:3) a +1 rapier of venom (38, -16, D:3) a +0 morningstar (38, -13, D:3) a +0 ring mail (41, -6, D:3) a +0 kite shield (48, -23, D:3) a +0 ring mail (48, -14, D:3) a +0 war axe a +0 leather armour (50, 0, D:3) a +1 shortbow (53, -13, D:3) a +0 dagger (53, -2, D:3) a +0 leather armour (54, 6, D:3) a book of the Hunter Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 robe (2, -6, D:4) a talisman of death (2, 16, D:4) a stone (10, -14, D:4) a +0 dagger (11, -16, D:4) a +0 short sword (15, -9, D:4) a +0 giant club (18, 4, D:4) a +0 falchion (19, -21, D:4) a +0 dagger (22, -26, D:4) a +0 leather armour (23, 28, D:4) a +0 mace (26, -10, D:4) a +0 dagger (34, -20, D:4) a +0 hand axe (40, 38, D:4) a potion of brilliance a ring of flight a +3 leather armour a +0 robe of fire resistance (50, -12, D:4) a +0 robe (51, -17, D:4) a +0 club a goblin skeleton (56, 15, D:4) a +0 whip a boomerang (56, 33, D:4) a +0 dagger (58, -17, D:4) a +0 short sword a stone Level 5 of the Dungeon (0, 0, D:5) a +0 glaive (6, -8, D:5) a +0 giant spiked club an ogre corpse