qw Level 1 of the Dungeon (12, -1, D:1) a +0 leather armour 5 stones (25, -12, D:1) a +0 short sword (27, -5, D:1) a +0 dagger of holy wrath (28, -3, D:1) a +0 club (32, -20, D:1) a +0 short sword a stone (34, -11, D:1) a +0 short sword (39, -13, D:1) a +0 dagger (40, 10, D:1) a +0 club (43, 15, D:1) 4 stones (51, -14, D:1) a +0 short sword (53, -27, D:1) 2 datura-tipped darts (57, -2, D:1) a scroll of summoning a scroll of butterflies a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (5, -36, D:2) 4 stones (10, -42, D:2) 3 stones (17, -9, D:2) a +1 trident of venom (18, -38, D:2) 4 stones (18, -6, D:2) a +0 sling (19, -44, D:2) a potion of lignification (22, -37, D:2) a +0 dagger (33, -16, D:2) a +0 whip 6 poisoned darts (36, -12, D:2) a staff of earth (43, -3, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (1, -3, D:3) a +0 long sword (2, 5, D:3) a +0 leather armour (5, -19, D:3) a ball python corpse (5, 8, D:3) a +0 war axe an orc corpse (6, -10, D:3) a +0 flail (9, 7, D:3) a +0 ring mail (12, -19, D:3) a +0 barding (14, 13, D:3) a frilled lizard corpse (skeletalised by now) (15, 3, D:3) a +0 whip 5 stones a kobold corpse (skeletalised by now) (18, 4, D:3) a +0 club (22, -12, D:3) 3 silver javelins (27, 7, D:3) a quokka corpse (skeletalised by now) (28, -18, D:3) a +0 flail an orc corpse (29, -14, D:3) a ball python corpse (35, -19, D:3) a hobgoblin corpse (37, -5, D:3) a +0 robe (42, 3, D:3) 8 gold pieces (42, 10, D:3) a potion of brilliance