qw Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -17, D:1) a +0 dagger (1, 4, D:1) a hobgoblin corpse (4, 2, D:1) a +0 short sword (12, -17, D:1) a +0 whip 4 stones a +0 leather armour a kobold corpse (skeletalised by now) (12, -16, D:1) a frilled lizard corpse (skeletalised by now) (16, -23, D:1) a bat corpse (skeletalised by now) (21, -29, D:1) a hobgoblin corpse (skeletalised by now) (22, -32, D:1) a potion of degeneration a scroll of butterflies an amulet of magic regeneration (24, -9, D:1) a bat corpse (skeletalised by now) (28, -21, D:1) a +0 ring mail (30, -17, D:1) a quokka skeleton (35, 1, D:1) 6 stones (36, -20, D:1) a +0 mace (38, -2, D:1) a +0 hand axe (41, -32, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip a gnoll corpse (2, 4, D:2) the +3 dagger of War {venom, rElec Will- Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Will-: It decreases your willpower. (unseen) (16, -31, D:2) a jackal corpse (18, -31, D:2) a jackal corpse