qw Level 1 of the Dungeon [Shop] Hiel's General Store a +0 flail (49 gold) a scroll of silence (133 gold) a +0 trident (49 gold) a +2 buckler of cold resistance (301 gold) a potion of might (56 gold) a +0 ring mail (56 gold) a scroll of fear (56 gold) a potion of curing (42 gold) [Shop] Xygagiza's Weapon Shop a +6 giant club (438 gold) a +0 hand axe (39 gold) a +0 dagger (26 gold) a +0 dagger (26 gold) 6 stones (7 gold) 6 boomerangs (156 gold) [Shop] Qiusu's Jewellery Shop a ring of ice (250 gold) the amulet of Muoju {Spirit Harm *Slow rElec Str+4 Int-3} (405 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. a +6 ring of dexterity (360 gold) a +6 ring of dexterity (360 gold) an amulet of magic regeneration (300 gold) a ring of protection from cold (250 gold) a ring of protection from cold (250 gold) a ring of fire (250 gold) [Shop] Wiceyk's Jewellery Shoppe an amulet of guardian spirit (390 gold) a +6 ring of dexterity (468 gold) a ring of magical power (260 gold) a beast talisman (260 gold) a ring of protection from fire (325 gold) an amulet of guardian spirit (390 gold) the ring "Dunimnuss" {EV+5 Int+5 Dex+4} (804 gold) [ring of evasion] EV+5: It affects your evasion (+5). Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). (12, 29, D:1) a +0 leather armour (13, -4, D:1) a staff of cold (16, -5, D:1) a +0 chain mail (20, 28, D:1) 6 curare-tipped darts (23, -7, D:1) a +0 leather armour (24, 32, D:1) a +0 dagger of flaming (27, 35, D:1) a +0 leather armour (29, 40, D:1) a +0 shortbow (34, 19, D:1) a book of Cantrips (51, 21, D:1) a scroll of butterflies (62, 16, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 club (14, -2, D:2) Great Wizards, Vol. VII (20, 20, D:2) 4 stones (30, -7, D:2) a +0 dagger (30, 28, D:2) a potion of ambrosia a +0 leather armour (31, 10, D:2) a +0 sling a +0 dagger (38, -4, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 war axe a +0 leather armour (6, -16, D:3) 4 stones (13, -48, D:3) 5 darts of dispersal (15, -33, D:3) a +0 club (18, -33, D:3) a +0 leather armour (36, -35, D:3) a +0 ring mail (38, -24, D:3) 6 stones (41, -45, D:3) a +0 hand axe (42, -33, D:3) a +0 ring mail (52, 2, D:3) 2 poisoned darts (58, -21, D:3) a scroll of butterflies (60, -9, D:3) a +0 robe (61, -43, D:3) a potion of brilliance a potion of lignification (62, -36, D:3) a +0 robe (64, -36, D:3) a +0 helmet (66, -23, D:3) a +0 leather armour Level 4 of the Dungeon (17, -12, D:4) the +9 glaive of Exoneration {protect, rN++ MP+9 Str+3 Dex-4} Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). (41, 13, D:4) a +0 rapier (46, 3, D:4) a +0 quarterstaff (47, 9, D:4) a +0 scale mail