qw Level 1 of the Dungeon (2, -4, D:1) a +0 dagger (3, 9, D:1) a +0 dagger (5, -2, D:1) a +0 whip 5 stones (7, -8, D:1) a +0 dagger (17, -29, D:1) 5 stones (18, -19, D:1) a +0 ring mail (31, -5, D:1) a +0 dagger (35, -31, D:1) a +0 dagger (36, -25, D:1) a potion of degeneration a potion of attraction a scroll of butterflies (39, -10, D:1) a +0 leather armour (39, 1, D:1) a +0 robe (43, -15, D:1) a +0 leather armour (45, -11, D:1) a +0 leather armour (51, -18, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (7, 14, D:2) 6 stones (13, 12, D:2) 3 stones (30, -6, D:2) a +0 ring mail (30, 3, D:2) a +0 club (40, 5, D:2) 8 stones (42, 1, D:2) a +0 ring mail (47, 21, D:2) a scroll of poison Level 3 of the Dungeon (0, 0, D:3) a scroll of noise (5, -11, D:3) a +0 ring mail (12, -19, D:3) a +0 club (15, -18, D:3) a +0 club (22, -8, D:3) a +0 hand axe (23, -9, D:3) a +0 club a +0 scale mail a +0 club (30, 7, D:3) a +0 robe (31, -21, D:3) a +0 club a +0 scale mail (34, -15, D:3) a book of Battle (36, -20, D:3) a +0 dagger (36, 0, D:3) a +0 whip (39, -21, D:3) a +0 spear (46, -14, D:3) a +0 robe Level 4 of the Dungeon (6, 45, D:4) a +0 club a +0 leather armour (8, 36, D:4) a +0 short sword a +0 leather armour (15, 27, D:4) a +0 halberd 8 stones (15, 36, D:4) a +0 dagger a +0 robe (17, 25, D:4) a +0 club (17, 28, D:4) 5 stones (18, -2, D:4) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (23, 6, D:4) a +0 short sword (23, 18, D:4) a +0 flail (30, 49, D:4) a +0 club (30, 51, D:4) a +0 club (31, 48, D:4) a +0 club a +0 dagger a +0 dagger a +1 dagger of freezing (31, 49, D:4) a +0 club (33, 32, D:4) a +0 short sword (34, 43, D:4) a +0 spear a +0 animal skin a +0 helmet (35, 43, D:4) a +0 club (37, 23, D:4) a +1 war axe of electrocution (37, 35, D:4) 5 stones (43, 11, D:4) a +0 scale mail (44, -4, D:4) 3 stones (57, 39, D:4) 2 potions of degeneration (60, 27, D:4) a +0 ring mail (63, 43, D:4) a +0 dagger a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a wand of flame (15) (9, 0, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (23, -12, D:5) a +0 flail (27, -12, D:5) a hound corpse (27, -6, D:5) a +0 dagger a +0 robe an orc corpse (27, 1, D:5) a hound corpse (32, 2, D:5) a +0 dagger