qw Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (9, -19, D:1) a potion of berserk rage a potion of attraction (15, -4, D:1) a +0 club (20, 22, D:1) a +0 short sword (22, -8, D:1) a +0 spear (23, 13, D:1) a +0 whip (33, -17, D:1) a +0 sling (43, -17, D:1) a scroll of butterflies a +0 leather armour Level 2 of the Dungeon [Shop] Owni's Distillery a potion of lignification (42 gold) a potion of might (56 gold) 2 potions of lignification (84 gold) a potion of lignification (42 gold) a potion of haste (140 gold) a potion of invisibility (112 gold) [Shop] Dette's Weapon Shoppe a +0 sling (15 gold) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (1054 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 rapier (40 gold) a +0 mace (30 gold) the +8 autumn katana {manifold assault} (505 gold) a +0 vampiric hand axe (110 gold) the +7 triple crossbow of Emyq {drain, ^Contam rElec rN+ SInv} (698 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. a +0 short sword (30 gold) a +0 long sword (35 gold) [Shop] Tuadeagips's Magic Scroll Shoppe a scroll of revelation (90 gold) a scroll of summoning (114 gold) a scroll of blinking (90 gold) a scroll of revelation (90 gold) a scroll of fear (48 gold) (0, 0, D:2) a +0 ring mail (10, -28, D:2) 3 stones (15, -8, D:2) a +0 dagger (27, -18, D:2) a +0 spear (39, 2, D:2) a +0 dagger (41, -29, D:2) a frilled lizard corpse (skeletalised by now) (43, -37, D:2) a +0 dagger (46, 4, D:2) a +0 club (50, -12, D:2) 8 stones (53, -36, D:2) a +0 whip (54, 1, D:2) 4 stones (54, 8, D:2) a giant cockroach corpse (60, -22, D:2) 6 stones