qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, -2, D:1) a +2 short sword of venom (17, 23, D:1) a +0 spear (20, 30, D:1) a +0 sling (23, 21, D:1) a +0 club (24, 22, D:1) a +0 whip (32, 11, D:1) 8 stones (38, 3, D:1) 5 stones (49, 10, D:1) a +0 club (55, 0, D:1) a potion of brilliance a scroll of butterflies Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 6, D:2) a +0 dagger 2 stones (4, 8, D:2) a flux talisman (6, 14, D:2) a scarf of invisibility (7, 2, D:2) a +0 club a goblin corpse (skeletalised by now) (10, 15, D:2) 5 stones (11, 15, D:2) a +2 pair of boots (14, -8, D:2) 9 stones (21, -5, D:2) a +0 whip (26, -10, D:2) a +0 ring mail (27, -17, D:2) a +0 dagger (28, 5, D:2) a +0 club (29, 5, D:2) a hobgoblin corpse (skeletalised by now) (30, -6, D:2) a jackal skeleton (30, -5, D:2) a jackal skeleton (30, -4, D:2) the +9 mace "Gez Ycke" {drain, Will++} Will++: It greatly increases your willpower. (32, 0, D:2) a jackal skeleton (35, -19, D:2) a +0 whip (36, -12, D:2) a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (12, -26, D:3) 7 gold pieces (15, -25, D:3) a +0 flail (20, -32, D:3) a +0 robe (20, -23, D:3) 2 throwing nets (22, -37, D:3) a +0 short sword 3 stones (24, -6, D:3) a +0 pair of gloves (28, -19, D:3) a book of Touch (33, -37, D:3) a rat corpse (35, -22, D:3) a frilled lizard corpse (39, -37, D:3) a +0 scale mail