qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (15, 36, D:1) a serpent talisman (17, 21, D:1) a +0 leather armour (18, 21, D:1) a scroll of butterflies a scarf of shadows (20, -3, D:1) a +0 club (23, 32, D:1) a +0 club (24, 21, D:1) 5 stones (32, -1, D:1) a book of Spatial Translocations (34, 53, D:1) a +0 club (36, 6, D:1) a staff of cold (37, 35, D:1) a staff of earth (40, 8, D:1) 7 stones Level 2 of the Dungeon [Shop] Ygucw's Antique Weapon Shoppe the +2 trident "Tekohiem" {spect, rF+} (850 gold) rF+: It protects you from fire. the +7 dagger "Xaup" {flame, ^Drain rC+ rN++} (1495 gold) rC+: It protects you from cold. rN++: It greatly protects you from negative energy. ^Drain: It drains your maximum health when unequipped. a +4 vampiric halberd (884 gold) a +2 dagger of pain (442 gold) a +4 heavy spear (712 gold) a +0 hand axe (78 gold) a +0 hand axe (78 gold) a +0 short sword (78 gold) a +0 war axe (91 gold) (0, 0, D:2) the +0 chain mail of the King of the Hill {rF- Str+3 Dex+4 SInv} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (6, 1, D:2) a quokka corpse a frilled lizard corpse (19, 4, D:2) a +0 short sword 3 poisoned darts a kobold corpse (skeletalised by now) (20, 12, D:2) a scroll of amnesia (28, 11, D:2) a +0 whip (29, 18, D:2) a ball python corpse (30, -3, D:2) a +0 mace (34, -18, D:2) 4 stones (36, 1, D:2) a frilled lizard corpse (skeletalised by now) (37, 12, D:2) a +0 dagger a goblin skeleton (39, 10, D:2) a jackal skeleton (42, 9, D:2) the felid skeleton of Natasha (43, -3, D:2) 2 poisoned darts (43, 6, D:2) a jackal skeleton (45, -8, D:2) a +0 robe (57, -8, D:2) a +0 club