qw Level 1 of the Dungeon (0, 0, D:1) a scroll of butterflies a ring of wizardry (6, -15, D:1) a +0 dagger (9, 16, D:1) 6 stones (12, 1, D:1) a +0 short sword (13, 1, D:1) a +0 dagger a +0 dagger 8 stones a +0 dagger a +0 dagger (21, -14, D:1) a +0 leather armour (26, -25, D:1) a +0 club (26, -8, D:1) a book of Displacement (26, 18, D:1) 2 poisoned darts (27, -4, D:1) a +0 dagger a stone (28, -3, D:1) a +0 club (34, 18, D:1) a +0 scale mail (41, -1, D:1) a book of Spontaneous Combustion (43, 18, D:1) a +0 dagger a stone (44, 8, D:1) a +0 ring mail (44, 16, D:1) a +0 ring mail (46, 16, D:1) a +0 short sword (53, -19, D:1) 9 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip (17, 27, D:2) 3 stones (19, 3, D:2) a +4 short sword 3 stones (27, 19, D:2) 8 stones (44, 2, D:2) a +0 ring mail (54, 6, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 3 poisoned darts (5, 35, D:3) a ball python corpse (5, 49, D:3) a +0 pair of gloves (7, 41, D:3) a +0 whip (8, 0, D:3) 4 stones (8, 47, D:3) an adder corpse (10, 56, D:3) 2 stones (12, 51, D:3) a +0 dagger (13, 30, D:3) a +0 dagger a +0 flail an orc corpse (25, 46, D:3) a +0 club (25, 48, D:3) a +0 club a +0 club a +0 dagger a goblin corpse (26, 42, D:3) a +0 dagger a goblin corpse (26, 43, D:3) a +0 club a +0 dagger (26, 46, D:3) a +0 club a +0 dagger a +0 sling (26, 47, D:3) a +0 whip a +0 animal skin the +1 helmet "Dafat" {rF+ rCorr MP+9 Dex-5} Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. a +0 club (28, 1, D:3) a +0 helmet (37, 16, D:3) a bat corpse (39, 8, D:3) a ring of wizardry (40, 11, D:3) a +0 dagger (44, 9, D:3) the +10 dagger of Urgency {venom, Fly rPois rF- SInv} rF-: It makes you vulnerable to fire. rPois: It protects you from poison SInv: It lets you see invisible. Fly: It grants you flight.