qw Level 1 of the Dungeon (0, 0, D:1) 6 stones (4, -12, D:1) a +0 rapier (8, -5, D:1) a scroll of butterflies (23, -30, D:1) a +0 dagger (47, -25, D:1) 3 boomerangs (49, -3, D:1) a +0 falchion (50, -29, D:1) a +0 dagger (50, 13, D:1) a +0 scale mail (56, 11, D:1) a +0 robe (58, -4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) the +0 scale mail of Meif {rF++ Int+3 Stlth-} Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. Stlth-: It makes you less stealthy. (14, 20, D:2) a book of Cantrips (19, 10, D:2) a ball python corpse (skeletalised by now) (21, 28, D:2) a book of Blasting (24, 37, D:2) an adder corpse (skeletalised by now) (26, 19, D:2) a +0 dagger a goblin corpse (skeletalised by now) (28, 12, D:2) the +0 dagger of Distant Shores {flame, Str+3 Int+5 Dex+6} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Dex+6: It affects your dexterity (+6). (30, 21, D:2) a +0 dagger (30, 22, D:2) a ball python corpse (skeletalised by now) (31, -13, D:2) a bat corpse (37, -7, D:2) a +0 dagger (47, 12, D:2) a book of the Wilderness (55, 20, D:2) a +0 club (56, 20, D:2) a +0 club (61, 7, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (8, -6, D:3) a scroll of immolation (16, -2, D:3) a ring of see invisible (17, -11, D:3) a +0 dagger