qw Level 1 of the Dungeon [Shop] Recwint's Weapon Shop the +1 flail of Discretion {holy, rC++ Dex+7 SInv} (547 gold) Dex+7: It affects your dexterity (+7). rC++: It greatly protects you from cold. SInv: It lets you see invisible. a +0 mace (30 gold) a +0 club (10 gold) a +0 dagger (20 gold) a +0 rapier (40 gold) a +0 dagger (20 gold) a +0 rapier (40 gold) a +0 whip (25 gold) a +2 scimitar of distortion (220 gold) 2 stones (2 gold) 8 stones (8 gold) (0, 0, D:1) a +0 short sword (2, -11, D:1) a +0 club (5, 9, D:1) a scroll of butterflies (6, -1, D:1) a +0 leather armour (13, 15, D:1) a +0 dagger (19, -20, D:1) a +0 short sword (21, -13, D:1) a +0 hand axe (21, 12, D:1) a +0 flail (28, 14, D:1) a +0 robe a +0 club (30, 12, D:1) a +0 dagger 2 stones (33, -25, D:1) a +0 dagger (36, 22, D:1) a +0 sling (39, -3, D:1) a +0 leather armour (41, 8, D:1) 5 poisoned darts (44, -3, D:1) a +0 club (49, 20, D:1) a +0 robe (51, 10, D:1) a +0 dagger (56, -12, D:1) a +0 whip (59, 2, D:1) 2 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, -16, D:2) 5 stones (2, 0, D:2) a +0 leather armour (3, 14, D:2) a scroll of fog (4, -21, D:2) a +0 robe (5, -17, D:2) a +0 short sword a stone (10, 4, D:2) a +0 club 5 stones (14, -10, D:2) a +0 hand axe (19, -16, D:2) a +0 whip (23, -22, D:2) 5 stones (23, -21, D:2) a +0 club (28, -17, D:2) a +0 war axe (30, 0, D:2) a +0 dagger 4 stones (32, -8, D:2) a +0 club 5 stones (32, -7, D:2) the +7 spear "Acempea Oxae" {antimagic, rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. (34, -17, D:2) a +0 scale mail (38, 8, D:2) a scroll of torment (40, -7, D:2) a scroll of torment (41, -14, D:2) a book of Party Tricks Level 3 of the Dungeon (0, 0, D:3) 4 stones (3, -5, D:3) a +0 leather armour (15, -7, D:3) a +0 dagger (21, 15, D:3) a +0 ring mail (24, 36, D:3) a beast talisman (25, 6, D:3) a +0 hand axe (25, 12, D:3) 2 potions of enlightenment (25, 14, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (25, 16, D:3) a scroll of fear (25, 35, D:3) a +0 club (27, 4, D:3) a +0 flail a +0 leather armour (27, 5, D:3) a +0 whip (27, 13, D:3) a scroll of identify (27, 15, D:3) a potion of heal wounds (27, 32, D:3) a +0 hand axe a +0 leather armour (28, 4, D:3) a +0 short sword (28, 33, D:3) a +0 short sword (30, 20, D:3) a +0 chain mail (31, 11, D:3) 4 stones (35, 30, D:3) a +0 mace (43, 11, D:3) a +0 club (45, 7, D:3) a +0 flail a +0 scale mail (47, 38, D:3) a +0 club (47, 47, D:3) an adder corpse (skeletalised by now) (59, 20, D:3) a +0 short sword (59, 21, D:3) a +0 club a +0 scale mail (59, 22, D:3) a +0 war axe (59, 35, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) an adder corpse