qw Level 1 of the Dungeon (0, 0, D:1) a book of Spatial Translocations (1, -7, D:1) a +0 leather armour 9 stones (8, -29, D:1) a +0 whip (12, -18, D:1) a +0 short sword a stone (18, 9, D:1) a scroll of butterflies a +0 leather armour a scarf of shadows (20, 13, D:1) a +0 flail (25, -19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (10, -25, D:2) a stone (12, -30, D:2) a potion of brilliance a scroll of fog a potion of ambrosia a scroll of torment a +2 ring mail (19, 20, D:2) a +0 flail (41, 5, D:2) a +4 whip (51, -9, D:2) 4 stones (51, -7, D:2) a +0 club a goblin corpse (skeletalised by now) (51, -6, D:2) a +0 club a frilled lizard corpse (skeletalised by now) (51, 4, D:2) a +0 dagger a goblin corpse (skeletalised by now) (52, -5, D:2) a +0 shortbow (57, -9, D:2) a quokka corpse (skeletalised by now) (58, -5, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a blade talisman (21, -5, D:3) Plato's Teachings on Esoterica Spells Type Level a - Sting Conjuration/Alchemy 1 (23, -20, D:3) a staff of air (24, -27, D:3) a staff of earth (unseen)