Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 12785892029569591746 4 qw the Shooter (level 1, -3/12 HPs) Began as a Deep Elf Hunter on Feb 5, 2024. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:01 (99 turns). qw the Shooter (Deep Elf Hunter) Turns: 99, Time: 00:00:02 Health: -3/12 AC: 3 Str: 8 XL: 1 Next: 50% Magic: 3/3 EV: 12 Int: 13 God: Gold: 6 SH: 0 Dex: 18 Spells: 0/0 levels left rFire . . . a - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Skills: - Level 1.5 Fighting + Level 5.6 Ranged Weapons - Level 2.4 Dodging - Level 1.2 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour c - a +0 leather armour (worn) d - a +0 ring mail Scrolls b - a scroll of butterflies Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! A gnoll and a quokka come into view. The gnoll shouts! Found a robe. Enter note: Enter note: You shoot an arrow. The arrow closely misses the gnoll. You shoot an arrow. The arrow hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You shoot an arrow. The arrow hits the gnoll. The gnoll is severely wounded. The gnoll completely misses you. The quokka twitches its whiskers. The gnoll hits you with a +0 whip. You shoot an arrow. The arrow barely misses the gnoll. The arrow hits the quokka. The quokka is heavily wounded. The gnoll closely misses you. You shoot an arrow. The arrow hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You shoot an arrow. The arrow hits the gnoll. The gnoll is almost dead. The gnoll completely misses you. You shoot an arrow. The arrow barely misses the gnoll. The arrow hits the quokka. You kill the quokka! The gnoll hits you with a +0 whip! Ouch! That really hurt! You die... ###..##...## .......# ##'##.....##+## .......# ##...##...##...## ....#### ##.....##.##.....##.... #.......#'#...8.[. +#. ##.....##.##..... ##...##...##.%. ##'##.....##g## ##...##...##.@.## ##.....##.##.....## +.......'''.......# ##.....##.##.....## ##...##...##...## ##+##.....##+## ##...## ##.## #+# You could see a gnoll. Vanquished Creatures A bat (D:1) A hobgoblin (D:1) A kobold (D:1) A quokka (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Deep Elf Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 0 | D:1 | 0 ||| qw: Version: 0.3-a-160-g6735b56 0 | D:1 | 0 ||| qw: Game counter: 6167 0 | D:1 | 0 ||| qw: Melee chars always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after clearing Dungeon:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Goals: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 99 | D:1 | Slain by a gnoll Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_loops_ring, nicolae_hexahallways, roderic_serpentine_path, st_stairs_2 Action || total ---------------------------++------- Fire: Shortbow || 16 Armour: Leather armour || 3 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+-------