qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, 5, D:1) a +0 club a stone (9, 3, D:1) a +0 hand axe (9, 29, D:1) a +0 ring mail (11, 8, D:1) a +0 hand axe (12, 34, D:1) a book of Conjurations (19, 31, D:1) a +1 dagger of draining (30, 12, D:1) a +0 robe (34, 14, D:1) a +0 dagger a +0 dagger (36, 41, D:1) a potion of brilliance a scroll of fear a scroll of butterflies a ring of flight (38, 46, D:1) a +0 mace (39, 6, D:1) a +0 quarterstaff (39, 8, D:1) a +0 leather armour (46, 5, D:1) a +0 dagger 4 stones Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (4, 6, D:2) a hobgoblin corpse (skeletalised by now) (5, 8, D:2) a +0 dagger (5, 24, D:2) a +0 club (6, -6, D:2) 6 stones (8, -16, D:2) a +0 club (19, -3, D:2) a +0 robe (24, -27, D:2) a +0 trident a +4 chain mail of cold resistance (26, 2, D:2) a book of Debilitation (32, 18, D:2) a +0 scythe a +0 robe (35, 18, D:2) a +0 spear (37, -2, D:2) a +0 dagger (37, 15, D:2) a +0 sling (37, 23, D:2) a book of Cantrips (38, -3, D:2) a +0 flail a gnoll corpse (skeletalised by now) (39, -3, D:2) a +0 spear a gnoll corpse (skeletalised by now) (40, -3, D:2) a +2 halberd of venom a gnoll corpse (skeletalised by now) (48, 16, D:2) a ball python corpse (skeletalised by now) (54, -11, D:2) a staff of alchemy (54, -10, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 leather armour a +0 club a +0 chain mail a +0 war axe 2 boomerangs a +0 hand axe an orc corpse an orc corpse an orc corpse (1, -14, D:3) a +0 leather armour (1, 10, D:3) a +0 leather armour (6, 14, D:3) a +0 whip a stone a kobold corpse (10, -23, D:3) a rat corpse (21, -37, D:3) a +0 halberd a gnoll corpse (21, -36, D:3) a +0 club a +0 club a gnoll corpse a hobgoblin corpse (22, -19, D:3) a +0 ring mail (23, -40, D:3) a +0 kite shield (27, -42, D:3) a potion of brilliance (27, -35, D:3) a potion of heal wounds (27, -25, D:3) a +0 falchion 3 boomerangs a +0 leather armour (28, -37, D:3) a stone (28, -33, D:3) a potion of haste (29, -35, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (29, -34, D:3) a scroll of identify (30, -33, D:3) a scroll of identify (31, -35, D:3) a +1 leather armour of fire resistance a scroll of teleportation (33, -41, D:3) a +0 falchion (36, -34, D:3) 20 gold pieces (36, -31, D:3) a +0 club a +0 scale mail (37, -36, D:3) a +0 club a +0 leather armour an orc corpse (37, -35, D:3) a +4 short sword (unseen) (42, -31, D:3) 12 gold pieces