qw Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, -3, D:1) a +0 dagger (1, 23, D:1) a +0 short sword of speed {Mai} a +0 dagger {Hajoon} 3 throwing nets a +0 leather armour (8, 1, D:1) a frilled lizard corpse (skeletalised by now) (9, 0, D:1) a +0 club (9, 2, D:1) a +0 leather armour (14, 44, D:1) a +0 dagger a goblin skeleton (16, 38, D:1) a +0 robe (18, 15, D:1) 5 datura-tipped darts (19, 3, D:1) a +0 whip (19, 17, D:1) a ring of poison resistance (25, 9, D:1) a +0 ring mail (30, 14, D:1) 4 stones a kobold corpse (skeletalised by now) (34, 50, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a ribbon worm corpse (3, 5, D:2) a +0 hand axe the human corpse of Terence (5, -9, D:2) a throwing net (6, -7, D:2) the +9 dagger of Parsimonious Tenacity {drain, *Rage rF+ Str+6} Str+6: It affects your strength (+6). rF+: It protects you from fire. *Rage: It berserks you when you make melee attacks (+20% chance). (8, -4, D:2) a +0 club a throwing net (9, -7, D:2) a +0 club (9, 6, D:2) a jackal corpse (12, 7, D:2) a jackal corpse (13, 7, D:2) a jackal corpse (23, 8, D:2) a +0 robe