qw Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (4, -20, D:1) a +0 dagger {Kannika} 3 throwing nets a +0 leather armour (5, 13, D:1) a +0 sling a +0 spear a +0 buckler (7, 11, D:1) an amulet of regeneration (8, 15, D:1) 6 stones (9, -5, D:1) a +0 barding (10, -21, D:1) a jackal skeleton (10, -20, D:1) a jackal skeleton (11, -14, D:1) a frilled lizard skeleton a hobgoblin skeleton (12, -13, D:1) a +0 club (12, -12, D:1) a +0 dagger a goblin skeleton (17, 4, D:1) a +0 spear (18, -5, D:1) a +0 dagger a kobold skeleton (24, 4, D:1) a +0 leather armour (28, -17, D:1) a +0 dagger a kobold skeleton (30, -22, D:1) a ball python corpse (skeletalised by now) (31, -12, D:1) a ring of willpower (32, -11, D:1) a +0 dagger a stone (32, -10, D:1) a +0 whip 2 stones (32, -2, D:1) a +0 ring mail (34, -11, D:1) a jackal skeleton (34, -10, D:1) a jackal skeleton Level 2 of the Dungeon (0, 0, D:2) a ring of magical power (1, 1, D:2) a +0 flail (2, 1, D:2) a +0 dagger (33, 13, D:2) 7 stones (33, 17, D:2) a bat corpse (38, 16, D:2) a +0 short sword (38, 20, D:2) a +0 dagger (39, 5, D:2) a hobgoblin corpse (42, 22, D:2) the +9 mace "Ypohae" {freeze, Fly rElec rF+++ Str-5} Str-5: It affects your strength (-5). rF+++: It renders you almost immune to fire. rElec: It insulates you from electricity. Fly: It grants you flight. (42, 30, D:2) a +0 ring mail