qw Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (0, 15, D:1) a +0 dagger (3, 0, D:1) a rat corpse (skeletalised by now) (11, 12, D:1) a bat corpse (skeletalised by now) (15, 28, D:1) a potion of degeneration a +0 dagger {Publius} 3 throwing nets a +0 leather armour (17, 26, D:1) a rat skeleton a hobgoblin skeleton (19, -16, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (19, 3, D:1) a staff of fire (20, -4, D:1) a +0 barding (20, 39, D:1) a ring of protection from cold (24, 24, D:1) a +0 club (27, 7, D:1) a +0 buckler (28, -7, D:1) a +0 dagger (32, 38, D:1) a ball python corpse (skeletalised by now) (35, -16, D:1) a stone (41, 10, D:1) a +0 whip 5 stones (42, 16, D:1) a ball python corpse (skeletalised by now) (49, 1, D:1) a +0 club Level 2 of the Dungeon (9, -16, D:2) a +0 mace 4 stones a hobgoblin skeleton (18, -2, D:2) the +8 hammer of Big Damage {heavy, rElec rF- Str+4} Str+4: It affects your strength (+4). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. the +7 sling "Xioh" {heavy, MP+9 Str+2} Str+2: It affects your strength (+2). MP+9: It affects your magic capacity (+9). a +1 short sword of venom {Ulrike} (18, 1, D:2) a +0 hammer (19, 2, D:2) a +0 hammer (20, -29, D:2) a +0 dagger (22, -28, D:2) an adder corpse (skeletalised by now) (28, -4, D:2) 4 poisoned darts (32, -29, D:2) a +0 leather armour (32, 4, D:2) 9 stones (34, -8, D:2) a +0 dagger (34, 3, D:2) a +0 club (46, -18, D:2) a bat skeleton (49, 9, D:2) a ring of protection from cold (50, -20, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 sling (6, -9, D:3) a +0 battleaxe (9, 5, D:3) a +0 flail (9, 6, D:3) a +0 ring mail