qw Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (2, -7, D:1) a +0 robe (5, 7, D:1) a ball python skeleton (6, 42, D:1) a rat corpse (skeletalised by now) (7, 5, D:1) 8 stones (9, 24, D:1) an amulet of faith (12, -6, D:1) a +0 robe (15, 29, D:1) a frilled lizard corpse (skeletalised by now) (15, 43, D:1) a +0 leather armour (19, -2, D:1) a rat corpse (skeletalised by now) (20, 32, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (23, 34, D:1) a +0 short sword (26, -8, D:1) 9 stones (29, 21, D:1) a rat skeleton (31, 19, D:1) a +0 whip (33, -10, D:1) a rat skeleton (37, 43, D:1) a ball python skeleton (39, -15, D:1) 4 stones (42, 16, D:1) a +0 club a kobold corpse (skeletalised by now) (45, 23, D:1) a +0 club 3 stones a kobold skeleton (49, -18, D:1) a +0 mace a potion of ambrosia a +0 whip a +0 dagger {Jakob} 3 throwing nets (49, -1, D:1) 6 stones (50, -1, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) Plato's Papyrus of Voltage Spells Type Level a - Shock Conjuration/Air 1 (7, 24, D:2) a ball python skeleton (8, 24, D:2) an adder skeleton (10, 27, D:2) a +0 whip a kobold skeleton (13, -20, D:2) a +0 whip a kobold skeleton (17, -8, D:2) a hobgoblin skeleton (17, -7, D:2) a bat skeleton (18, -12, D:2) a +0 dagger (19, 31, D:2) a beast talisman (20, -2, D:2) a +0 dagger (26, 21, D:2) a ring of protection from cold (29, 31, D:2) a bat corpse (skeletalised by now) (30, 36, D:2) a +0 mace (31, 27, D:2) a rat corpse (skeletalised by now) (40, -12, D:2) an adder corpse (skeletalised by now) (43, -15, D:2) a bat corpse (skeletalised by now) (50, 2, D:2) a +0 falchion (51, 31, D:2) a +0 leather armour (54, 9, D:2) a +0 dagger (58, -8, D:2) 6 poisoned darts Level 3 of the Dungeon (0, 0, D:3) 6 stones (1, -1, D:3) a +0 ring mail (2, -4, D:3) a javelin (9, 2, D:3) a wand of iceblast (7)