qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (21, 13, D:1) a book of Armaments (26, -23, D:1) a bat corpse (skeletalised by now) (27, -23, D:1) a bat corpse (skeletalised by now) (27, -21, D:1) a +0 robe (27, 9, D:1) a +0 club a quokka skeleton (28, -6, D:1) a +0 leather armour (28, 11, D:1) a +0 dagger (29, 9, D:1) a +0 short sword 5 stones (34, -4, D:1) a +0 club (35, -37, D:1) a +0 chain mail (36, -35, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (38, -18, D:1) a jackal corpse (skeletalised by now) (39, -20, D:1) a +0 whip a rat skeleton a kobold skeleton (39, -4, D:1) 3 stones (39, 12, D:1) a quokka skeleton (43, -22, D:1) a frilled lizard corpse (skeletalised by now) (49, -7, D:1) 3 stones (50, -12, D:1) a jackal corpse (skeletalised by now) (50, 5, D:1) a +0 whip a kobold skeleton (57, -29, D:1) a +0 dagger (58, -3, D:1) 3 throwing nets Level 2 of the Dungeon (1, -11, D:2) a +0 mace (14, -20, D:2) a +0 club 4 stones a kobold corpse (23, -17, D:2) a +0 club (23, -16, D:2) a +0 dagger a +0 dagger a goblin corpse (23, -15, D:2) a +3 dagger a +0 club a +0 dagger a +0 dagger a goblin corpse (23, -14, D:2) an adder corpse an adder corpse