qw Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, -1, D:1) a +0 ring mail (2, 32, D:1) a +0 pair of gloves (3, -2, D:1) a +0 robe (3, 15, D:1) 2 potions of ambrosia 3 throwing nets (9, 14, D:1) a hobgoblin skeleton (9, 29, D:1) a +0 dagger a goblin corpse (skeletalised by now) (10, 30, D:1) a +0 short sword (10, 46, D:1) a hobgoblin corpse (skeletalised by now) (13, 3, D:1) a bat corpse (skeletalised by now) (14, 37, D:1) a rat corpse (skeletalised by now) (15, 2, D:1) a frilled lizard corpse (skeletalised by now) (18, 25, D:1) a +0 leather armour (23, 17, D:1) a +0 robe (23, 33, D:1) a +0 robe (24, 22, D:1) a rat corpse (skeletalised by now) (25, 14, D:1) a +0 robe (25, 24, D:1) a +0 dagger 5 stones a +0 dagger a hobgoblin skeleton a rat skeleton a jackal skeleton a ball python skeleton a ball python skeleton a jackal skeleton (31, 2, D:1) a quokka skeleton (32, -3, D:1) a +0 whip (33, 32, D:1) a +1 dagger of venom (33, 40, D:1) a +0 chain mail (35, 28, D:1) a +0 dagger (48, 18, D:1) a +0 robe a +0 whip (48, 20, D:1) a rat corpse (skeletalised by now) (48, 22, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 6 poisoned darts (0, 31, D:2) a +0 club (6, 33, D:2) 6 stones (14, 6, D:2) a +0 whip (19, 12, D:2) a +0 trident (21, 15, D:2) a ball python corpse (skeletalised by now) (35, 25, D:2) a +0 leather armour (37, 22, D:2) an adder skeleton (37, 23, D:2) 7 stones (39, -1, D:2) a bat corpse (skeletalised by now) (40, 16, D:2) an adder skeleton (40, 30, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 5 stones (4, -12, D:3) an adder corpse (skeletalised by now) (6, -1, D:3) a book of Unlife (9, -11, D:3) a +0 whip a kobold corpse (skeletalised by now) (9, 9, D:3) a hobgoblin skeleton (10, 0, D:3) an adder skeleton (11, -14, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (11, -13, D:3) a +0 ring mail (11, 20, D:3) a +0 leather armour (12, 8, D:3) a +0 short sword a rat skeleton (15, 17, D:3) the +4 sling of Irksome True Grit {flame, ^Contam Dex+5 SInv} Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (16, 1, D:3) a frilled lizard corpse (skeletalised by now) (18, 1, D:3) a flux talisman (24, -14, D:3) a +0 dagger (26, 5, D:3) a bat corpse (skeletalised by now) (27, -8, D:3) a +0 mace (27, 4, D:3) a +0 club a jackal skeleton (28, -8, D:3) a +0 whip (44, -9, D:3) a potion of brilliance a scroll of noise (47, -5, D:3) a +0 club a +0 shortbow a +0 dagger a +0 hand axe an orc skeleton an orc skeleton (48, -9, D:3) a +0 whip a +0 ring mail (52, -13, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Qat Moem's Antique Armour Emporium a +0 troll leather armour (465 gold) the +1 leather armour "Yptimp" {Rampage Dex+3} (629 gold) Dex+3: It affects your dexterity (+3). Rampage: It bestows one free step when moving towards enemies. a +4 scale mail of cold resistance (961 gold) a +4 chain mail of cold resistance (976 gold) a +0 ring mail (124 gold) the +1 chain mail of Clean Tender Moments {Harm rElec MP+8} (1249 gold) rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). Harm: It increases damage dealt and taken. a +0 leather armour (62 gold) a +3 plate armour of willpower (1395 gold) the +5 scale mail of the Eternal Void {-Tele Rampage Int+5} (1224 gold) Int+5: It affects your intelligence (+5). -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. a +0 scale mail (124 gold) (0, 0, D:4) a +0 leather armour (25, -17, D:4) a +0 dagger (33, -35, D:4) a howler monkey corpse (skeletalised by now) (33, -19, D:4) a ball python corpse (skeletalised by now) (41, 1, D:4) a +0 short sword (43, 13, D:4) a +0 rapier Level 5 of the Dungeon (0, 0, D:5) 10 gold pieces (2, 2, D:5) a scroll of vulnerability (5, 8, D:5) a +0 giant spiked club a scorpion corpse an ogre corpse (8, 9, D:5) a bombardier beetle corpse