Dungeon Crawl Stone Soup version 0.33-a0-35-g516f9d4634 (webtiles) character file. Game seed: 10806105422356299855 90 qw the Cudgeller (level 4, 0/48 HPs) Began as an Oni Gladiator on Aug 28, 2024. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:12 (903 turns). qw the Cudgeller (Oni Gladiator) Turns: 903, Time: 00:01:12 Health: 0/48 AC: 3 Str: 20 XL: 4 Next: 56% Magic: 4/4 EV: 9 Int: 9 God: Gold: 1069 SH: 0 Dex: 10 Spells: 3/3 levels left rFire . . . e - +0 morningstar rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 1069 gold pieces. Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Skills: - Level 4.1 Fighting + Level 4.5 Maces & Flails - Level 2.0 Throwing - Level 2.6 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 flail e - a +0 morningstar (weapon) Armour b - a +0 robe (worn) c - a +0 hat Jewellery d - a ring of protection from fire Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Makhleb Message History Enter note: QW(889): FLEEEEING towards 12,-7 (stone_stairs_up_i) Enter note: QW(890): FLEEEEING towards 11,-7 (stone_stairs_up_i) Enter note: QW(891): FLEEEEING towards 10,-7 (stone_stairs_up_i) Enter note: QW(892): FLEEEEING towards 9,-7 (stone_stairs_up_i) Enter note: QW(893): FLEEEEING towards 8,-7 (stone_stairs_up_i) Enter note: QW(894): FLEEEEING towards 7,-7 (stone_stairs_up_i) Enter note: QW(895): FLEEEEING towards 6,-7 (stone_stairs_up_i) Enter note: QW(896): FLEEEEING towards 5,-7 (stone_stairs_up_i) Enter note: QW(897): FLEEEEING towards 4,-7 (stone_stairs_up_i) Enter note: QW(898): FLEEEEING towards 3,-7 (stone_stairs_up_i) A frilled lizard comes into view. A jackal comes into view. Enter note: QW(899): FLEEEEING towards 6,-4 (stone_stairs_up_ii) The jackal barks! The frilled lizard hisses angrily. Enter note: You throw a large rock. The large rock closely misses the gnoll. The jackal barks! The gnoll barely misses you. The jackal barely misses you. You barely miss the gnoll. The jackal barely misses you. The gnoll hits you with a +0 club. The jackal bites you. You barely miss the gnoll. The gnoll hits you with a +0 club. The jackal bites you. You sock the gnoll! The gnoll is severely wounded. The jackal bites you but does no damage. The gnoll hits you with a +0 club. The jackal closely misses you. The gnoll hits you with a +0 club. You die... #..#### ####.##### #....## #....# # .####..<####..### . ..............# ######..###....##### .......l....<......# ######h#.######...# #h#.# #...# ################@#.# #...# <.............(g.#.# #...### ##################.######.....# #.....##....##.# #.....##....##.# #.....##....##.# #.....##....##.# #.....#####.##)# ####### #)##.## You could see a gnoll, 2 jackals and a frilled lizard. Vanquished Creatures 7 gnolls (D:2) 4 ball pythons 2 endoplasms (D:2) 3 goblins 2 hobgoblins 2 kobolds (D:1) A bat (D:1) 5 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Oni Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 0 | D:1 | QW: Version: 0.4-a-96-g7a5f85e 0 | D:1 | QW: Game counter: 6884 0 | D:1 | QW: Melee chars always use a shield: false 0 | D:1 | QW: God list: Okawaru 0 | D:1 | QW: Allow faded altars: false 0 | D:1 | QW: Do Orc after clearing D:15: true 0 | D:1 | QW: Do second Lair branch before Depths: true 0 | D:1 | QW: Lair rune preference: random 0 | D:1 | QW: Goals: Normal 0 | D:1 | QW: PLANNING D:1-11 44 | D:1 | Reached skill level 3 in Fighting 86 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 209 | D:1 | Reached XP level 2. HP: 31/31 MP: 2/2 452 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 453 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 454 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 456 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 457 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 458 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 459 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 460 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 461 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 462 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 463 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 464 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 469 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 489 | D:1 | QW: REMOVING +0 hat 494 | D:1 | QW: READING scroll labelled FIHEESMIOTZ. 498 | D:1 | QW: READING scroll labelled BOIGGU MEVVE. 498 | D:1 | QW: IDENTIFYING scroll labelled OFAERA JINUSAIZAUPP 498 | D:1 | Identified a scroll of acquirement 499 | D:1 | QW: READING scroll of acquirement. 499 | D:1 | QW: Offered staff of air with min/max values -1/-1 499 | D:1 | QW: Offered manual of Axes with min/max values -1/-1 499 | D:1 | QW: Offered maw talisman with min/max values -1/-1 499 | D:1 | QW: Offered 1017 gold pieces with min/max values -1/-1 499 | D:1 | QW: ACQUIRING 1017 gold pieces 499 | D:1 | Acquired 1017 gold pieces 501 | D:1 | QW: READING scroll labelled MOJIYX HI ABIH. 502 | D:1 | QW: DROPPING 3 throwing nets. 567 | D:2 | Found a burning altar of Makhleb. 574 | D:2 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 576 | D:2 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 577 | D:2 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 588 | D:2 | QW: WIELDING +0 morningstar 685 | D:2 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 691 | D:2 | Reached XP level 3. HP: 11/37 MP: 3/3 695 | D:2 | Reached XP level 4. HP: 16/48 MP: 4/4 871 | D:2 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 872 | D:2 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 881 | D:2 | HP: 10/48 [gnoll/+0 whip (6)] 884 | D:2 | QW: FLEEEEING towards 17,-7 (stone_stairs_up_i) 885 | D:2 | QW: FLEEEEING towards 16,-7 (stone_stairs_up_i) 886 | D:2 | QW: FLEEEEING towards 15,-7 (stone_stairs_up_i) 887 | D:2 | QW: FLEEEEING towards 14,-7 (stone_stairs_up_i) 888 | D:2 | QW: FLEEEEING towards 13,-7 (stone_stairs_up_i) 889 | D:2 | QW: FLEEEEING towards 12,-7 (stone_stairs_up_i) 890 | D:2 | QW: FLEEEEING towards 11,-7 (stone_stairs_up_i) 891 | D:2 | QW: FLEEEEING towards 10,-7 (stone_stairs_up_i) 892 | D:2 | QW: FLEEEEING towards 9,-7 (stone_stairs_up_i) 893 | D:2 | QW: FLEEEEING towards 8,-7 (stone_stairs_up_i) 894 | D:2 | QW: FLEEEEING towards 7,-7 (stone_stairs_up_i) 895 | D:2 | QW: FLEEEEING towards 6,-7 (stone_stairs_up_i) 896 | D:2 | QW: FLEEEEING towards 5,-7 (stone_stairs_up_i) 897 | D:2 | QW: FLEEEEING towards 4,-7 (stone_stairs_up_i) 898 | D:2 | QW: FLEEEEING towards 3,-7 (stone_stairs_up_i) 899 | D:2 | QW: FLEEEEING towards 6,-4 (stone_stairs_up_ii) 902 | D:2 | HP: 11/48 [gnoll/+0 club (2)] 903 | D:2 | Slain by a gnoll Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_rooms D:2: minmay_razor_zed, layout_rooms, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 4 | 4.1 Maces & Flails | 4 | 4.5 Throwing | | 2.0 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Flail | 39 | || 39 Headbutt | 5 | 3 || 8 Morningstar | 18 | 15 || 33 Throw: Large rock | 5 | 1 || 6 Use: Scroll | 4 | || 4 Armour: Robe | 38 | 13 || 51 Dodge: Dodged | 17 | 9 || 26 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 129 | 0 | 0.0 | 26 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 16 | 0 | 0.0 | 12 | 0 | 0.0 D:2 | 113 | 0 | 0.0 | 14 | 0 | 0.0 +---------+---------+-------+---------+---------+-------