Dungeon Crawl Stone Soup version 0.33-a0-130-gea5bc3604b (webtiles) character file. Game seed: 14723634956374157681 49 qw the Cudgeller (level 3, 0/35 HPs) Began as an Oni Gladiator on Sept 23, 2024. Slain by a kobold ... wielding a +0 club (1 damage) ... on level 2 of the Dungeon. The game lasted 00:00:56 (1131 turns). qw the Cudgeller (Oni Gladiator) Turns: 1131, Time: 00:00:57 Health: 0/35 AC: 5 Str: 20 XL: 3 Next: 77% Magic: 3/3 EV: 9 Int: 9 God: Gold: 25 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . a - +0 flail rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 2, tough skin 1, double potion healing, drunken brawling, iridescent scales 1, frail 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 25 gold pieces. Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. You are partially covered in iridescent scales. (AC +2) You are frail. (-10% HP) Your spells are a little harder to cast, but a little more powerful. Skills: - Level 4.0 Fighting + Level 4.0 Maces & Flails - Level 2.0 Throwing - Level 2.6 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 flail (weapon) Missiles e - a large rock (quivered) Armour b - a +0 robe (worn) c - a +0 hat Jewellery g - a +6 ring of intelligence Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 Terence Message History The bat hits you but does no damage. Terence closely misses you. The kobold hits you but does no damage. You hit Terence. Terence is heavily wounded. The bat barely misses you. Terence hits you with a +0 trident. The kobold barely misses you. You hit Terence but do no damage. Terence is heavily wounded. The bat hits you but does no damage. Terence closely misses you. The kobold barely misses you. The bat closely misses you. Terence hits you with a +0 trident. You hit Terence but do no damage. You headbutt Terence, but do no damage. Terence is heavily wounded. The bat hits you but does no damage. The kobold closely misses you. The ribbon worm barely misses you. Terence hits you with a +0 trident. The kobold hits you with a +0 club. You thump Terence! Terence is almost dead. The bat hits you but does no damage. The ribbon worm bites you. Terence hits you with a +0 trident. The kobold hits you with a +0 club. QW(1130): DRINKING red potion. You take a swig of the potion and twirl your +0 flail. You sock the ribbon worm! You headbutt the ribbon worm. The ribbon worm is almost dead. You hit Terence but do no damage. Terence is almost dead. You closely miss the kobold. You hit the bat. The bat is severely wounded. It was a potion of curing. You savour every drop. You feel better. The bat hits you. The ribbon worm bites you. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence hits you with a +0 trident! The kobold hits you with a +0 club. QW(1131): DRINKING emerald potion. It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. The horns on your head grow some more. You feel frail. Iridescent scales grow over part of your body. The bat hits you but does no damage. The bat hits you. Terence barely misses you. The kobold hits you with a +0 club. You die... ..#.#....(w #.#......... #.#......... #.#......... #.#.......=. #.#......... #.#........! ####.#..w...... #>...%.@@...... #......bK...... #.##.#..##.#### #........# # #######..# ........<# .######### You could see Terence, a ribbon worm, a bat and a kobold. Vanquished Creatures 4 dart slugs (D:1) A ribbon worm (D:2) 5 ball pythons (D:1) 5 endoplasms A giant cockroach (D:1) 4 hobgoblins A kobold (D:1) 2 quokkas (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 5 goblins (D:1) 3 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Oni Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 0 | D:1 | QW: Version: 0.4-a-105-gd51ae77 0 | D:1 | QW: Game counter: 132 0 | D:1 | QW: Melee chars always use a shield: true 0 | D:1 | QW: God list: Okawaru 0 | D:1 | QW: Allow faded altars: false 0 | D:1 | QW: Do Orc after clearing D:15: true 0 | D:1 | QW: Do second Lair branch before Depths: true 0 | D:1 | QW: Lair rune preference: random 0 | D:1 | QW: Goals: Normal 0 | D:1 | QW: PLANNING D:1-11 41 | D:1 | Reached skill level 3 in Fighting 124 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 125 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 134 | D:1 | Reached XP level 2. HP: 28/31 MP: 2/2 218 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 219 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 225 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 244 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 245 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 246 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 247 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 323 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 324 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 325 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 326 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 327 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 328 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 329 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 335 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 378 | D:1 | Reached XP level 3. HP: 33/37 MP: 3/3 960 | D:1 | QW: REMOVING +0 hat 965 | D:1 | QW: DROPPING 3 throwing nets. 1000 | D:2 | You fall into a shaft and drop 2 floors! 1065 | D:4 | QW: FLEEEEING towards -1,-4 (stone_stairs_up_iii) 1066 | D:4 | QW: FLEEEEING towards 0,-3 (stone_stairs_up_iii) 1067 | D:4 | QW: FLEEEEING towards -1,-2 (stone_stairs_up_iii) 1080 | D:3 | QW: STAIRDANCE 1089 | D:2 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 1115 | D:2 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 1116 | D:2 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 1118 | D:2 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 1119 | D:2 | Noticed Terence 1120 | D:2 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 1129 | D:2 | HP: 7/39 [Terence/+0 trident (6)] 1130 | D:2 | QW: DRINKING red potion. 1130 | D:2 | HP: 2/39 [kobold/+0 club (3)] 1131 | D:2 | QW: DRINKING emerald potion. 1131 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1131 | D:2 | Gained mutation: You have a pair of horns on your head. | [potion of mutation] 1131 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 1131 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1131 | D:2 | Slain by a kobold Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, minmay_misc_feat_square, minmay_misc_feat_nine_boxes D:2: layout_basic, uniq_terence D:3: layout_rooms, riverfiend_overflow_shadow_ancestor, lemuel_round_altar, grunt_decor_cap, dreamdust_wishing_well, nicolae_twisty_statue_hallways D:4: layout_basic, vehumet_crystals, mainiacjoe_overflow_24_doors, ebering_ghost_sewer_d, hangedman_decor_clover_reticule, grunt_ministairs_1, minmay_crossroads, uniq_duvessa Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 4 | 4.0 Maces & Flails | 4 | 4.0 Throwing | | 2.0 Dodging | | 2.6 Action || total ---------------------------++------- Melee: Flail || 103 Headbutt || 14 Throw: Large rock || 1 Use: Potion || 2 Armour: Robe || 75 Dodge: Dodged || 48 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 71 | 0 | 0.0 | 36 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 63 | 0 | 0.0 | 33 | 0 | 0.0 D:2 | 4 | 0 | 0.0 | 1 | 0 | 0.0 D:4 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------