qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 6, D:1) a ball python corpse (skeletalised by now) (2, 5, D:1) 5 stones (5, 7, D:1) a ball python corpse (skeletalised by now) (7, 36, D:1) 3 throwing nets (8, 21, D:1) a +0 ring mail (10, 19, D:1) a +0 dagger a goblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (10, 20, D:1) a +0 club a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (11, 34, D:1) a beast talisman (28, 0, D:1) a ball python skeleton (34, 9, D:1) a +0 dagger a stone a kobold skeleton (36, -6, D:1) a +0 club a goblin skeleton (43, -1, D:1) a +0 spear (46, 23, D:1) a frilled lizard skeleton (50, 14, D:1) 7 stones Level 2 of the Dungeon (0, 0, D:2) 5 stones (0, 10, D:2) a +0 trident (6, -2, D:2) a scroll of identify (8, -4, D:2) a jackal corpse (skeletalised by now) (8, -3, D:2) a +0 short sword 2 stones (9, 7, D:2) 4 gold pieces (10, -3, D:2) a +0 leather armour (11, 2, D:2) 6 stones (20, -10, D:2) a +0 whip (25, -18, D:2) a +0 plate armour (29, -6, D:2) a jackal corpse (29, 5, D:2) an adder corpse (34, 5, D:2) a jackal corpse (36, -2, D:2) a +0 robe (40, 0, D:2) a staff of conjuration