qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (13, 6, D:1) a +0 club a goblin skeleton (15, 5, D:1) a +0 dagger (17, 0, D:1) a hobgoblin corpse (skeletalised by now) (17, 5, D:1) 3 throwing nets (22, -6, D:1) a +0 scale mail (28, -6, D:1) a quokka skeleton (34, 20, D:1) a Trismegistus Codex Level 2 of the Dungeon (10, -17, D:2) a +0 short sword a kobold corpse (skeletalised by now) (12, -16, D:2) a bat corpse (skeletalised by now) (17, -15, D:2) a +0 ring mail (28, 4, D:2) a +0 long sword a ball python skeleton (30, 4, D:2) a +0 club a goblin skeleton (31, -11, D:2) a jackal skeleton (35, -1, D:2) a quokka skeleton (37, -18, D:2) the +6 hand axe of Rix Gost {elec, rElec rF+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rElec: It insulates you from electricity. (41, 13, D:2) a frilled lizard corpse (skeletalised by now) (42, 4, D:2) a +0 hammer (43, 3, D:2) a +0 hammer (44, 4, D:2) a +1 hammer of protection (unseen) Level 3 of the Dungeon (0, 0, D:3) a +2 spear of venom (unseen) (9, 12, D:3) a +0 dagger (10, 12, D:3) a +0 dagger (still there?) a +0 sling (still there?) a +0 dagger of venom (still there?) a goblin corpse (still there?) (13, 34, D:3) 4 stones