Dungeon Crawl Stone Soup version 0.33-a0-132-gd0a131fed7 (webtiles) character file. Game seed: 1810552789765155030 80 qw the Cudgeller (level 4, -6/48 HPs) Began as an Oni Gladiator on Sept 23, 2024. Succumbed to Sigmund's poison ... on level 2 of the Dungeon. The game lasted 00:00:48 (1355 turns). qw the Cudgeller (Oni Gladiator) Turns: 1355, Time: 00:00:49 Health: -6/48 AC: 3 Str: 20 XL: 4 Next: 39% Magic: 4/4 EV: 9 Int: 9 God: Gold: 69 SH: 0 Dex: 10 Spells: 3/3 levels left rFire . . . a - +0 flail rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr + (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + j - ring of resist corrosion HPRegen 0.28/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-6 -> -30) A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Skills: - Level 4.0 Fighting + Level 4.5 Maces & Flails - Level 2.0 Throwing - Level 2.6 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 flail (weapon) Missiles e - a large rock (quivered) Armour b - a +0 robe (worn) c - a +0 hat Jewellery f - a +6 ring of intelligence j - a ring of resist corrosion (left hand) Scrolls d - a scroll of acquirement {unknown} Potions g - a potion of haste {unknown} h - a potion of invisibility {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History Enter note: Enter note: Enter note: Enter note: Enter note: Enter note: Enter note: Enter note: Enter note: Enter note: Enter note: Enter note: Enter note: Enter note: QW(1346): STEPPING ~*~*~tactically~*~*~ (retreating). QW(1347): STEPPING ~*~*~tactically~*~*~ (retreating). QW(1348): STEPPING ~*~*~tactically~*~*~ (retreating). The goblin attacks as it pursues you! The goblin barely misses you. You closely miss the goblin. Your headbutt misses the goblin. The goblin barely misses you. You sock the goblin! You kill the goblin! Something hits you! You are poisoned. You swing at nothing. You feel very sick. Something hits you! You are more poisoned. You swing at nothing. You feel very sick. You swing at nothing. You feel very sick. A magic dart appears from out of thin air! The magic dart hits you. You swing at nothing. You feel very sick. Something hits you. You are more poisoned. You swing at nothing. You die... #..########.# #...........# ##.#######...## #............. #..#####.....# # #..# #.#.#.# $# #..# #.. .#..# #..# #.###.#..### #..#####.@){....... ##.........#.....##.# #........#.#.###.##.# #..###.###.#.# ##.## #.. #.# #.#.# # #...# #.. #.# #.#.# #.#...# #.. #.###.#.###.#...###### #.. #...................#. #.. #...........#...###.#. There were no monsters in sight! Vanquished Creatures Terence (D:2) 2 adders (D:2) A ball python (D:1) 3 endoplasms (D:1) 3 giant cockroaches 4 jackals (D:2) A kobold (D:2) 4 quokkas (D:1) 4 bats 2 frilled lizards (D:2) 5 goblins 5 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Oni Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 0 | D:1 | QW: Version: 0.4-a-105-gd51ae77 0 | D:1 | QW: Game counter: 382 0 | D:1 | QW: Melee chars always use a shield: true 0 | D:1 | QW: God list: Okawaru 0 | D:1 | QW: Allow faded altars: false 0 | D:1 | QW: Do Orc after clearing D:15: true 0 | D:1 | QW: Do second Lair branch before Depths: true 0 | D:1 | QW: Lair rune preference: random 0 | D:1 | QW: Goals: Normal 0 | D:1 | QW: PLANNING D:1-11 55 | D:1 | Reached skill level 3 in Fighting 112 | D:1 | Reached XP level 2. HP: 30/31 MP: 2/2 218 | D:1 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 737 | D:1 | QW: WEARING ring of resist corrosion 738 | D:1 | QW: REMOVING +0 hat 743 | D:1 | QW: READING 2 scrolls labelled YDYEKHL KOUPN. 743 | D:1 | QW: IDENTIFYING scroll labelled OSTU WIKEO 744 | D:1 | QW: READING scroll of identify. 744 | D:1 | QW: IDENTIFYING scroll labelled DUORPHIZXER 745 | D:1 | QW: READING scroll labelled CERAFA SUOST. 746 | D:1 | QW: DROPPING 3 throwing nets. 747 | D:1 | QW: DROPPING scroll of amnesia. 748 | D:1 | QW: DROPPING scroll of revelation. 810 | D:2 | Reached XP level 3. HP: 37/37 MP: 3/3 1250 | D:2 | Noticed Terence 1251 | D:2 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 1261 | D:2 | QW: FLEEEEING towards 30,17 (stone_stairs_up_iii) 1266 | D:2 | HP: 9/39 [Terence/+0 mace (8)] 1267 | D:2 | QW: DRINKING smoky sapphire potion. 1280 | D:2 | Killed Terence 1281 | D:2 | Reached XP level 4. HP: 44/48 MP: 4/4 1344 | D:2 | Noticed Sigmund 1345 | D:2 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 1346 | D:2 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 1347 | D:2 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 1348 | D:2 | QW: STEPPING ~*~*~tactically~*~*~ (retreating). 1353 | D:2 | HP: 11/48 [something/magic dart (5)] 1354 | D:2 | HP: 1/48 [something (6)] 1355 | D:2 | Succumbed to Sigmund's poison Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_loops_cross D:2: layout_loops_ring, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 4 | 4.0 Maces & Flails | 4 | 4.5 Throwing | | 2.0 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Flail | 78 | 2 || 80 Headbutt | 11 | || 11 Throw: Large rock | 2 | || 2 Use: Scroll | 3 | || 3 Potion | 1 | || 1 Armour: Robe | 70 | 4 || 74 Dodge: Dodged | 45 | 2 || 47 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 79 | 36 | 31.3 | 34 | 1 | 2.9 +---------+---------+-------+---------+---------+------- D:1 | 24 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 55 | 36 | 39.6 | 20 | 1 | 4.8 +---------+---------+-------+---------+---------+-------