qw Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, 4, D:1) a +0 sling (6, -8, D:1) a +0 club (7, -9, D:1) a ball python corpse (skeletalised by now) (17, -13, D:1) a ball python corpse (skeletalised by now) (20, 4, D:1) a +0 dagger (24, -4, D:1) a +0 scale mail (28, 2, D:1) a rat skeleton (34, 8, D:1) a +0 club 4 stones a kobold skeleton (36, 1, D:1) 7 stones (38, -4, D:1) a +0 robe (40, -13, D:1) a +0 quarterstaff (42, -13, D:1) a rat corpse (skeletalised by now) (43, 6, D:1) 3 throwing nets (59, -13, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (6, 17, D:2) a +0 dagger (8, -27, D:2) a +0 club a stone (9, -35, D:2) a scroll of immolation a scroll of blinking (10, 13, D:2) a +0 war axe (15, -20, D:2) a +0 club (16, 18, D:2) a +0 club (29, 18, D:2) a +0 robe (30, 7, D:2) a ball python corpse (skeletalised by now) (32, -23, D:2) a frilled lizard skeleton a ball python skeleton (33, -21, D:2) 6 stones (38, -17, D:2) a rat skeleton (42, 10, D:2) 8 stones (46, -4, D:2) a +0 leather armour (47, -16, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a scroll of fear (9, -4, D:3) a +0 club 8 stones an orc corpse (skeletalised by now) (10, -3, D:3) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (21, 7, D:3) 4 stones (22, 20, D:3) a large rock (still there?) a +0 flail (still there?) the +8 sling of Tomorrow {heavy, rC+ Int+3 SInv} (still there?) Int+3: It affects your intelligence (+3). rC+: It protects you from cold. SInv: It lets you see invisible. (23, 23, D:3) 5 stones (27, 44, D:3) Sif Muna's Directory of Arrival Spells Type Level a - Summon Small Mammal Summoning 1 (32, 25, D:3) a +0 ring mail (36, 38, D:3) 4 stones (41, 26, D:3) a giant cockroach corpse