qw Level 1 of the Dungeon (0, 0, D:1) a book of Burglary (1, -16, D:1) a +0 club (2, -17, D:1) a book of Debilitation (2, 3, D:1) a +0 club (7, -7, D:1) a +0 club (10, 14, D:1) a +0 club a frilled lizard skeleton (13, 11, D:1) a quokka skeleton (13, 17, D:1) a bat skeleton (18, 6, D:1) a ball python skeleton (26, 25, D:1) a hobgoblin corpse (skeletalised by now) (27, -18, D:1) 3 throwing nets (27, 10, D:1) a +0 club a goblin skeleton a hobgoblin skeleton (28, -14, D:1) a frilled lizard skeleton (29, 8, D:1) a quokka skeleton (42, 19, D:1) a ball python corpse (skeletalised by now) (42, 25, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 1, D:2) a rat corpse (skeletalised by now) (0, 22, D:2) a serpent talisman (6, 4, D:2) 7 stones (6, 39, D:2) a +0 club a goblin corpse (skeletalised by now) (15, -8, D:2) 5 poisoned darts (15, -6, D:2) a bat corpse (skeletalised by now) (17, 10, D:2) a frilled lizard corpse (skeletalised by now) (19, 38, D:2) the felid corpse of Natasha (skeletalised by now) (20, 14, D:2) a rat corpse (skeletalised by now) (24, 16, D:2) a +0 dagger (26, 31, D:2) 6 poisoned darts (28, 17, D:2) a +0 club (31, 41, D:2) a +0 robe (33, 38, D:2) the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. (37, 15, D:2) 6 stones (40, 13, D:2) a ball python skeleton (47, 13, D:2) a scroll of fog (54, -1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a hound corpse (1, -9, D:3) a +0 ring mail (9, -14, D:3) a potion of heal wounds (10, -15, D:3) a large rock (11, -15, D:3) 2 javelins (13, -4, D:3) a +0 falchion a +0 leather armour (19, 2, D:3) a +0 dagger 4 stones a kobold corpse Level 4 of the Dungeon (0, 0, D:4) a +0 dagger 5 poisoned darts a kobold corpse (skeletalised by now)