qw Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (5, -17, D:1) a jackal corpse (skeletalised by now) (6, -17, D:1) a frilled lizard corpse (skeletalised by now) (10, -9, D:1) a +0 club a stone (13, -6, D:1) a bat corpse (skeletalised by now) (16, -20, D:1) a +0 scale mail (17, 16, D:1) 5 stones (25, -9, D:1) a bat skeleton (25, 4, D:1) a hobgoblin corpse (skeletalised by now) (28, 6, D:1) a jackal corpse (skeletalised by now) (29, 5, D:1) a jackal corpse (skeletalised by now) (30, -22, D:1) a +0 dagger (30, -17, D:1) a +0 robe (30, -10, D:1) a +0 club a rat skeleton (33, -17, D:1) a +0 flail (38, -3, D:1) a +0 dagger (42, 1, D:1) a +0 club 3 stones (43, 0, D:1) a rat skeleton (46, -19, D:1) a +0 hand axe (46, -16, D:1) a scroll of immolation 4 throwing nets (55, -30, D:1) a flux talisman (57, -2, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ribbon worm corpse (1, 10, D:2) a large rock (3, -2, D:2) a +0 sling (7, 7, D:2) a +0 flail a +0 chain mail a jackal corpse the human corpse of Terence a jackal corpse (7, 8, D:2) a quokka corpse a jackal corpse (13, 13, D:2) a ring of flight (23, 8, D:2) 3 stones (23, 19, D:2) a +0 hand axe