qw Level 1 of the Dungeon (0, 0, D:1) 2 poisoned darts (17, 14, D:1) a quokka skeleton (18, 14, D:1) a +0 club a +0 club a hobgoblin skeleton a goblin skeleton (21, 27, D:1) a bat skeleton (22, -4, D:1) a +0 robe (22, 33, D:1) a +0 hand axe (22, 35, D:1) a potion of attraction 3 throwing nets (25, 26, D:1) a bat corpse (skeletalised by now) (26, 36, D:1) 4 stones (30, 5, D:1) a +0 chain mail (38, -1, D:1) a +0 whip (40, 0, D:1) a +0 dagger (40, 17, D:1) a rat corpse (skeletalised by now) (41, 6, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a large rock (7, 14, D:2) the +1 ring mail "Deerywam" {rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (10, -16, D:2) a +0 dagger