qw Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (6, 16, D:1) a +0 leather armour (11, -15, D:1) a +0 club (16, -4, D:1) a +0 short sword (17, 7, D:1) 3 stones (23, 11, D:1) a +0 club (38, 46, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (45, 28, D:1) a +2 dagger of venom (45, 29, D:1) a frilled lizard corpse (skeletalised by now) (47, 8, D:1) a frilled lizard skeleton (50, 28, D:1) a +0 scale mail (58, 7, D:1) a +0 hand axe (59, 16, D:1) a scroll of immolation (59, 17, D:1) 6 gold pieces (59, 18, D:1) 11 gold pieces (60, 16, D:1) a potion of invisibility (60, 17, D:1) 10 gold pieces (60, 18, D:1) a scroll of fear (61, 16, D:1) a potion of curing (61, 17, D:1) a scroll of identify 7 gold pieces (61, 18, D:1) 2 potions of curing (66, 37, D:1) a staff of cold (67, 20, D:1) a jackal corpse (skeletalised by now) (69, 7, D:1) a +0 whip a stone a +0 club (69, 17, D:1) a +0 leather armour (70, -4, D:1) a rat corpse (skeletalised by now) (71, 45, D:1) a potion of attraction 3 throwing nets Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 6, D:2) a ball python corpse (skeletalised by now) (4, -10, D:2) a book of Callings (6, -3, D:2) 3 stones (18, -9, D:2) an adder corpse (26, -9, D:2) a rat corpse (27, -4, D:2) a bat corpse (40, -24, D:2) 2 stones