qw Level 1 of the Dungeon (2, -10, D:1) a +0 short sword a bat skeleton (2, 28, D:1) a +0 short sword a kobold corpse (skeletalised by now) (14, 10, D:1) a Young Poisoner's Handbook (16, -6, D:1) a +0 whip a +0 club a kobold skeleton (17, 2, D:1) a potion of degeneration 3 throwing nets (21, 26, D:1) 6 stones (24, 37, D:1) a +0 club (25, 9, D:1) a rat corpse (skeletalised by now) (39, 8, D:1) a jackal skeleton (41, 23, D:1) a frilled lizard skeleton (52, 26, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Rees's Antique Weapon Boutique a +0 club (29 gold) the +1 falchion "Megetaast" {heavy, rF+ rC+ Int+2 Dex+4} (1276 gold) Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rC+: It protects you from cold. a +0 trident (101 gold) the +3 mace of Upheaval {protect, *Noise rN++ Dex+3} (1128 gold) Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. *Noise: It may make a loud noise when swung. a +0 hand axe (87 gold) a +0 mace of protection (162 gold) a +0 club (29 gold) a +0 falchion (87 gold) (0, 0, D:2) 2 poisoned darts (5, 0, D:2) an adder corpse (skeletalised by now) (6, 8, D:2) 2 potions of degeneration (44, -22, D:2) a dart slug corpse (50, -23, D:2) a dart slug corpse (55, -19, D:2) a large rock