Dungeon Crawl Stone Soup version 0.33-a0-1173-g17c16fb7e5 (webtiles) character file. Game seed: 18228509878822497029 101 ragersolutions the Digger (level 4, 0/24 HPs) Began as a Gargoyle Earth Elementalist on Mar 30, 2025. Slain by a river rat (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:57 (1755 turns). ragersolutions the Digger (GrEE) Turns: 1755, Time: 00:03:58 Health: 0/24 AC: 9 Str: 11 XL: 4 Next: 75% Magic: 0/7 EV: 11 Int: 16 God: Gold: 139 SH: 0 Dex: 18 Spells: 6/7 levels left rFire . . . h - +1 dagger (holy) rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - +6 ring of dexterity HPRegen 0.24/turn c - +4 ring of protection MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 139 gold pieces. Inventory: Hand Weapons h - a +1 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) Jewellery c - a +4 ring of protection (worn) l - a +6 ring of dexterity (worn) n - a ring of see invisible Scrolls d - a scroll of enchant weapon {unknown} j - a scroll of silence {unknown} m - a scroll of immolation {unknown} Potions b - a potion of magic e - 2 potions of might f - 2 potions of enlightenment g - a potion of heal wounds k - 2 potions of brilliance Skills: - Level 1.5 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 1.1 Conjurations + Level 6.4 Earth Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 44% 2d11 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 22% N/A 4% 3 Stone Arrow Conj/Erth 26% 3d8 13% 3 Poisonous Vapours Alch/Air 4% 1d2 21% 1 Mercury Arrow Conj/Alch 6% 2d5 26% 2 Brom's Barrelling Bould Conj/Erth 13% 2d5 41% 4 Petrify Alch/Erth 11% N/A 50% 4 Olgreb's Toxic Radiance Alch 1% N/A 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Shops: D:2 ( Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The river rat is moderately wounded. The river rat misses you. You barely miss the river rat. The river rat is moderately wounded. The river rat bites you. You hit the river rat but do no damage. The river rat is moderately wounded. The river rat bites you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the river rat but do no damage. The river rat is moderately wounded. The river rat bites you but does no damage. You barely miss the river rat. The river rat is moderately wounded. The river rat bites you. * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (moderately wounded, 81% to hit) The blast of sand misses the river rat. The river rat closely misses you. The river rat completely misses you. You closely miss the river rat. The river rat is moderately wounded. You hear the slow rusting of a drain very nearby. The river rat barely misses you. You barely miss the river rat. The river rat is moderately wounded. The river rat closely misses you. You hit the river rat but do no damage. The river rat is moderately wounded. The river rat misses you. You hit the river rat but do no damage. The river rat is lightly wounded. The river rat bites you. You die... .....~~∩~~..# ###...~~~~~..# .......~~~...# #.........# #.........# ####..##### #.## #######r### .......@..# .########.# #.# #.# #.# #.# #.# #.# ## ##+## ##[# You could see a river rat. Vanquished Creatures 3 gnolls (D:2) A river rat (D:3) 3 adders A dart slug (D:2) 2 ball pythons 3 endoplasms (D:2) A giant cockroach (D:3) 3 goblins (D:2) 5 hobgoblins 3 kobolds A quokka (D:2) 3 bats 3 frilled lizards (D:2) 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ragersolutions the Gargoyle Earth Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 245 | D:1 | Reached skill level 4 in Earth Magic 486 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/5 913 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/6 979 | D:2 | Reached skill level 5 in Earth Magic 1092 | D:2 | Found Fasenwoq's Weapon Shoppe. 1338 | D:2 | Found a stormy altar of Qazlal. 1401 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/7 1483 | D:2 | Reached skill level 6 in Earth Magic 1619 | D:3 | Found a stormy altar of Qazlal. 1712 | D:3 | Found a glowing drain. 1755 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_basic, minmay_misc_feat_rows D:2: layout_rooms, serial_shops, nicolae_shop_window_shopping, basic_altar, minmay_close_crescents D:3: layout_loops_corners, mainiacjoe_overflow_concentric_impassable, portal_sewer_entry_a, serial_forest, infiniplex_forest_end_1, infiniplex_forest_straight_5, infiniplex_forest_lined_ring, infiniplex_forest_lined_room_, infiniplex_forest_end_1 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Earth Magic | 4 5 6 | 6.4 Dodging | | 1.5 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 23 || 23 Cast: Sandblast | 42 | 18 || 60 Use: Scroll | 1 | 5 || 6 Potion | | 2 || 2 Armour: Robe | 12 | 18 || 30 Dodge: Dodged | 13 | 25 || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1784 | 1620 | 164 | 88 | 1228 | 3 | 594.7 | Dungeon | 1784 | 1620 | 164 | 88 | 1228 | 3 | 594.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 816 daAuts D:2: 813 daAuts D:3: 154 daAuts