Dungeon Crawl Stone Soup version 0.34-a0-106-ga9c97bacbe (webtiles) character file. Game seed: 2630147251531673502 45 raggen the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on June 6, 2025. Slain by an orc priest ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:17 (1569 turns). raggen the Magician (Djinni Conjurer) Turns: 1569, Time: 00:03:18 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 90% Gold: 141 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of fire Scrolls c - 4 scrolls of identify {unknown} f - a scroll of amnesia {unknown} g - 2 scrolls of immolation {unknown} h - a scroll of teleportation {unknown} j - a scroll of silence {unknown} Potions b - a potion of heal wounds {unknown} e - a potion of curing i - a potion of berserk rage {unknown} k - a potion of ambrosia Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Foxfire Conj/Fire 80% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the orc. You kill the orc! The orc priest barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is lightly wounded. The orc priest hits you with a +0 mace. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is lightly wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is heavily wounded. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 mace. You die... #.........##..........##......... ......................##.#...<... ...0........).................... #.........................#...... ##....................####..>.... ##...........÷.......####.#..... ##.........÷................... #...........o.......#.###..... #####...........@)........##..... ...###........................... ...#######..#...##........##..... .................(............... ........##....#######............ ...#######.#.## ##.............. ...# #...# #..#............ #### #...#####.##............ #.......#....#.........# You could see an orc priest. Vanquished Creatures An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) An endoplasm (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 2 orcs A quokka (D:2) 4 ball pythons 4 bats A frilled lizard (D:1) A giant cockroach (D:1) 6 goblins 2 kobolds 7 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raggen the Djinni Conjurer began the quest for the Orb. 0 | D:1 | raggen set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 98 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 1053 | D:2 | Reached XP level 3. HP: 14/25 MP: 0/0 1053 | D:2 | Learned a level 1 spell: Foxfire 1569 | D:2 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_loops_corners, roderic_roman_lattice, palyth_stone_intersect D:2: layout_rooms D:3: layout_basic, mainiacjoe_overflow_catwalk_spiral, serial_shops, shop_statue Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 71 Searing Ray || 3 Use: Potion || 2 Armour: Robe || 26 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1569 | 1536 | 33 | 0 | 1365 | 3 | 523.0 | Dungeon | 1569 | 1536 | 33 | 0 | 1365 | 3 | 523.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1035 daAuts D:2: 527 daAuts D:3: 6 daAuts