Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 5965002734606010816 58 raguz the Conjurer (level 4, -9/27 HPs) Began as an Octopode Conjurer on Feb 13, 2026. Mangled by Terence ... wielding a +2 flail of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (1381 turns). raguz the Conjurer (Octopode Conjurer) Turns: 1381, Time: 00:02:06 Health: -9/27 AC: 1 Str: 6 XL: 4 Next: 1% Magic: 4/16 EV: 12 Int: 22 God: Gold: 40 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (100%) b - staff of cold rCold + . . (50%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) c - ring of magical power rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +0 dagger Magical Staves b - a staff of cold (weapon) Jewellery c - a ring of magical power (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - 3 scrolls of identify {unknown} h - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of berserk rage {unknown} f - a potion of lignification {unknown} j - a potion of ambrosia {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting * Level 5.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 28% 3-5/arc 7% 2 Ozocubu's Armour Ice 3% N/A 38% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is severely wounded. The searing ray misses Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +2 flail of protection! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 scale mail (severely wounded, 82% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +2 flail of protection. You encounter a rat. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence completely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection and wearing a +0 scale mail (almost dead, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +2 flail of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." . .. ... .... ...r. ################.......# #...##....).@@.'.......# #...##......####.......# . #...##......# #.......# .. #...##....).# #.......# ... #...##.....#####.......# ... #...####'####..........# ... #...# #.####..........# ... #####...# #.##.'..........# ... ........####.##.#.....###### ... You could see Terence. Vanquished Creatures Jessica (D:2) A dart slug (D:1) An endoplasm (D:1) 8 hobgoblins A jackal (D:2) 2 quokkas 3 ball pythons (D:1) 3 bats 2 frilled lizards 2 goblins (D:1) 5 kobolds 4 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raguz the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 167 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 170 | D:1 | Learned a level 2 spell: Searing Ray 1071 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1175 | D:2 | Reached skill level 5 in Conjurations 1176 | D:2 | Encountered Terence 1330 | D:2 | Encountered Jessica 1333 | D:2 | Killed Jessica 1334 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 1378 | D:2 | HP: 1/27 [Terence/+2 flail of protection (11)] 1381 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_rooms, serial_curves, eino_curves_01, eino_curves_02, eino_curves_03, eino_curves_04, st_stairs_11, roderic_roman_lattice D:2: minmay_evil_eye, layout_basic, uniq_jessica, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.4 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Dagger | 1 | || 1 Cast: Magic Dart | 54 | 1 || 55 Searing Ray | 4 | 3 || 7 Armour: None | 4 | 4 || 8 Dodge: Dodged | 4 | 2 || 6