Dungeon Crawl Stone Soup version 0.33-a0-502-g2f7cafc865 (console) character file. Game seed: 18305213131374750967 174 raskol the Trooper (level 5, -2/57 HPs) Began as an Oni Chaos Knight on Nov 29, 2024. Was a Plaything of Xom. Slain by an orc ... wielding a +0 trident (3 damage) ... on level 5 of the Dungeon. The game lasted 00:02:56 (441 turns). raskol the Trooper (Oni Chaos Knight) Turns: 441, Time: 00:02:57 Health: -2/57 AC: 5 Str: 16 XL: 5 Next: 54% Magic: 0/5 EV: 8 Int: 15 God: Xom [.*....] Gold: 19 SH: 0 Dex: 8 Spells: 2/4 levels left rFire . . . a - +0 mace (chaos) rCold . . . (no shield) rNeg . . . b - +2 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Xom. You were a plaything of Xom. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 mace of chaos (weapon) m - a +0 morningstar Missiles h - 2 boomerangs (quivered) Armour b - a +2 robe (worn) Scrolls c - a scroll of butterflies e - a scroll of blinking {unknown} i - a scroll of identify {unknown} k - 2 scrolls of teleportation {unknown} Potions d - 2 potions of attraction {unknown} f - a potion of enlightenment {unknown} g - a potion of mutation {unknown} j - a potion of berserk rage {unknown} l - a potion of heal wounds {unknown} Skills: - Level 5.4 Fighting - Level 3.5 Maces & Flails - Level 2.1 Dodging + Level 3.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 20% 2d5 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 40% 1d5 7% 1 Blink Tloc 0% N/A 38% 2 Call Imp Summ 0% N/A 38% 2 Fulminant Prism Conj/Alch 2% 3d5 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History The orc wizard is lightly wounded. The jackal barks! The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The orc wizard closely misses you. You closely miss the orc wizard. The orc wizard is lightly wounded. The orc wizard barely misses you. The orc closely misses you. The orc barely misses you. The orc wizard hits you but does no damage. You closely miss the orc wizard. The orc wizard is lightly wounded. The orc closely misses you. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You miss the orc wizard. The orc wizard is lightly wounded. The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The orc wizard completely misses you. You hit the orc wizard. The orc wizard appears confused. You headbutt the orc wizard. The orc wizard is severely wounded. The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The orc wizard closely misses the jackal. Unknown command. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (76% to hit) The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray misses the orc. (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc hits you from afar with a +0 trident. You die... #######~~~P###...P~PPP #~~PP# #.##P~~~$ #PP~## #.# ..PP ##### #.# .# #.# #.# #.# #.#######.# #.)@oh....# #####o##### # You could see an orc wizard (confused), an orc and a jackal. Vanquished Creatures An ice beast (D:5) An iguana (D:4) 2 adders (D:5) A white imp (D:5) 3 orcs (D:5) 3 endoplasms A giant cockroach (D:1) A hobgoblin (D:1) 5 kobolds A quokka (D:5) 2 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raskol the Oni Chaos Knight began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 24/24 MP: 1/1 116 | D:1 | Reached XP level 2. HP: 20/33 MP: 2/2 182 | D:1 | XOM: 3-stop teleportation journey 279 | D:4 | Reached skill level 5 in Fighting 279 | D:4 | Reached XP level 3. HP: 38/42 MP: 3/3 289 | D:4 | Learned a level 2 spell: Searing Ray 302 | D:5 | Entered Level 5 of the Dungeon 325 | D:5 | Noticed an ice beast 325 | D:5 | XOM: summons 3 living force lances 342 | D:5 | Killed an ice beast 343 | D:5 | Reached XP level 4. HP: 50/50 MP: 0/4 343 | D:5 | Reached XP level 5. HP: 57/57 MP: 0/5 422 | D:5 | XOM: smoke on damage 441 | D:5 | HP: 1/57 [orc wizard/+0 dagger (3)] 441 | D:5 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_cross, serial_forest, infiniplex_forest_lined_4_way, infiniplex_forest_straight_2, infiniplex_forest_join, infiniplex_forest_clump_curved, infiniplex_forest_straight_4, minmay_tetromino_s4 D:2: layout_basic, uniq_robin D:3: layout_rooms, grunt_temple_overflow_cloverleaf, grunt_decor_one_mirror, minmay_snake_closets D:4: layout_loops_corners, ebering_ghost_sewer_d D:5: layout_loops_cross, serial_bayou_lagoon_a Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 5 | 5.4 Conjurations | 3 | 3.3 Maces & Flails | | 3.5 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 54 | 32 || 86 Headbutt | 9 | 4 || 13 Cast: Searing Ray | 2 | 2 || 4 Armour: Robe | 36 | 28 || 64 Dodge: Dodged | 21 | 20 || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 459 | 446 | 13 | 0 | 0 | 5 | 91.8 | Dungeon | 459 | 446 | 13 | 0 | 0 | 5 | 91.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 195 daAuts D:5: 148 daAuts D:2: 54 daAuts D:4: 35 daAuts D:3: 25 daAuts