Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. redmenace the Conjurer (Draconian Conjurer) Turns: 1344, Time: 00:08:45 Health: 26/26 AC: 5 Str: 9 XL: 3 Next: 12% Magic: 1/6 EV: 11 Int: 20 God: Gold: 86 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 86 gold pieces. Inventory: Scrolls d - a scroll labelled JODUEVV NOINIO e - a scroll labelled SAMNIACADY Potions a - a potion of magic b - 2 lumpy clear potions c - a cyan potion Skills: + Level 2.2 Dodging - Level 2.0 Stealth - Level 2.1 Spellcasting * Level 4.6 Conjurations You have 3 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin! You kill the goblin! You see here a +0 dagger. You now have 86 gold pieces (gained 16). A ribbon worm comes into view. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) The magic dart hits the ribbon worm. You kill the ribbon worm! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. #### # .# ...## .##.# #..##....# ###@....#.# #### #....##...## ...#..#.##...... #...##.#....# #..##..)...# #.....#...## #....###### ####.# #.# There are no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 7 endoplasms A giant cockroach (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons 6 bats 2 frilled lizards (D:1) 6 goblins 4 kobolds (D:1) A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | redmenace the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 292 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1072 | D:1 | Learned a level 2 spell: Searing Ray 1234 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.2 Spellcasting | | 2.1 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 36 Tailslap || 3 Cast: Magic Dart || 63 Armour: Skin || 31 Dodge: Dodged || 26