reezuhn Level 1 of the Dungeon (0, 26, D:1) a +0 club (4, 12, D:1) a ball python skeleton (5, 34, D:1) 2 poisoned darts (7, 21, D:1) a bat skeleton (9, 16, D:1) a bat corpse (skeletalised by now) (9, 24, D:1) a +0 leather armour (11, 32, D:1) a hobgoblin corpse (skeletalised by now) (13, 4, D:1) a +0 club (15, 31, D:1) a +0 sling (19, -9, D:1) 3 poisoned darts (22, 24, D:1) a hobgoblin corpse (skeletalised by now) (23, -10, D:1) a +0 dagger (28, 10, D:1) a hobgoblin corpse (skeletalised by now) (32, 19, D:1) a +2 dagger of electrocution (36, 24, D:1) a +0 sling (37, 0, D:1) a jackal skeleton (37, 1, D:1) a +0 dagger (37, 2, D:1) a jackal skeleton (45, 8, D:1) 6 stones (45, 14, D:1) a +0 whip (46, 3, D:1) a +0 dagger (48, 4, D:1) a +0 whip (49, 3, D:1) a +0 dagger a kobold skeleton Level 2 of the Dungeon [Shop] Emodaxoo's Antique Weapon Shoppe a +0 dagger (58 gold) a +0 dagger (58 gold) a +0 trident (101 gold) a +2 orcbow of electrocution (638 gold) a +0 battleaxe (290 gold) a +1 great mace of protection (551 gold) a +0 short sword (87 gold) (9, -2, D:2) a +0 ring mail (17, 2, D:2) 9 stones (19, 3, D:2) a +0 club a +0 sling (27, 36, D:2) the +3 sling of Gin and Tonic {freeze, rElec MP-11 Dex+3} rElec: It insulates you from electricity. MP-11: It affects your magic capacity (-11). Dex+3: It affects your dexterity (+3). (37, 1, D:2) a +0 hand axe (41, 15, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (0, 15, D:3) a +0 mace (10, 7, D:3) a +0 war axe (11, 16, D:3) a +1 antimagic spear a +0 flail (13, 15, D:3) a +0 hammer (13, 17, D:3) a +0 hammer (15, 15, D:3) a +0 hammer (15, 16, D:3) a +0 hammer (15, 17, D:3) a +0 hammer (15, 18, D:3) a +0 hammer (16, 15, D:3) a +0 hammer (16, 16, D:3) a +0 hammer (16, 18, D:3) a +0 hammer (17, 16, D:3) a +0 hammer (17, 17, D:3) a +0 hammer (18, -21, D:3) a +0 club a +0 spear (26, 15, D:3) a +0 hammer (30, -23, D:3) a +0 club (33, 3, D:3) a +0 club (42, 8, D:3) 6 stones (45, -8, D:3) a +0 club (46, -9, D:3) a +0 hand axe (46, -8, D:3) a +0 club (46, -7, D:3) a +0 club a +0 short sword (49, -1, D:3) a +0 rapier Level 4 of the Dungeon (9, -24, D:4) a +0 dagger (11, 18, D:4) a +0 scale mail (11, 30, D:4) a +0 club (14, 31, D:4) 4 stones (16, -13, D:4) a +0 ring mail (18, -28, D:4) 6 stones (20, 15, D:4) a +0 leather armour (25, 6, D:4) a +0 dagger (35, -7, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (1, 0, D:5) a +0 flail a +0 club a +0 leather armour of fire resistance (2, 0, D:5) a +0 club a +0 ring mail (11, -29, D:5) a +0 robe (26, -34, D:5) the +6 dagger of Calculation {reap, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (33, -19, D:5) the rimehorn talisman "Qakheocymp" {rN+ MP+5} [rimehorn talisman] rN+: It protects you from negative energy. MP+5: It affects your magic capacity (+5). (35, -16, D:5) 5 stones (47, 2, D:5) a +0 club (48, -20, D:5) a +0 giant club (57, -14, D:5) a granite talisman (59, -16, D:5) a +0 hand axe a boomerang a +0 ring mail (59, -15, D:5) a +0 war axe (60, -15, D:5) a +0 short sword (61, -16, D:5) a +0 short sword a +0 leather armour (61, -15, D:5) a +0 short sword (63, -1, D:5) a ring of see invisible Level 6 of the Dungeon (9, -36, D:6) a +0 dagger a +0 robe (9, -23, D:6) a +0 dagger a +1 robe of willpower (10, -36, D:6) a +0 club a +0 leather armour a +0 club a +0 chain mail (10, -22, D:6) a +0 short sword a +0 chain mail (11, -15, D:6) a +3 short sword a +0 robe a +4 falchion a +0 robe (14, -9, D:6) a +0 battleaxe a +0 robe (20, -29, D:6) a +1 heavy dire flail a +0 leather armour a +0 mace a +0 leather armour (24, -23, D:6) a +0 leather armour (26, -40, D:6) a +0 giant club (26, -16, D:6) a +0 leather armour (49, -32, D:6) a +0 giant club (57, -20, D:6) a +0 dagger a +0 chain mail (67, -27, D:6) an inkwell talisman Level 7 of the Dungeon (0, 0, D:7) a book of Hexes (4, -16, D:7) a +0 ring mail (8, 3, D:7) a +0 ring mail the Ecumenical Temple