Dungeon Crawl Stone Soup version 0.34-b1-28-g3bee177017 (webtiles) character file. Game seed: 11030531312825670486 4 reezuhn the Nimble (level 1, 6/13 HPs) Began as a Gnoll Wanderer on Jan 31, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (136 turns). reezuhn the Nimble (Gnoll Wanderer) Turns: 136, Time: 00:00:18 Health: 6/13 AC: 3 Str: 9 XL: 1 Next: 70% Magic: 8/8 EV: 14 Int: 12 God: Gold: 29 SH: 0 Dex: 12 Spells: 14/14 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 pair of boots (worn) Scrolls c - a scroll of noise {unknown} Potions B - a potion of berserk rage d - a potion of enlightenment {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Ranged Weapons + Level 0.1 Throwing + Level 0.1 Armour + Level 8.4 Dodging + Level 0.1 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 7.0 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 5.3 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Forgecraft + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Alchemy + Level 0.2 Invocations + Level 0.1 Evocations + Level 0.1 Shapeshifting You had 14 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 68% N/A 1% 1 Slow Hex 16% N/A 16% 1 Eringya's Surprising Cr Summ 17% N/A 19% 4 Grave Claw Necr 8% 2d7 24% 2 Confusing Touch Hex 4% N/A 43% 3 Summon Seismosaurus Egg Summ/Erth 10% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You add the spell Grave Claw to your library. You encounter a kobold. It is wielding a +0 dagger and quivering stones. A kobold is nearby! A kobold is nearby! You encounter a kobold. It is wielding a +0 dagger and quivering stones. The kobold shouts! You encounter a quokka. The kobold throws a stone. The stone hits you. The kobold throws a stone. The stone hits you but does no damage. You hit the kobold but do no damage. The kobold shouts! The kobold barely misses you. The kobold hits you with a +0 dagger. You barely miss the quokka. The quokka closely misses you. The kobold hits you but does no damage. The kobold misses you. You barely miss the quokka. The quokka closely misses you. The kobold hits you but does no damage. The kobold hits you with a +0 dagger. The quokka barely misses you. You barely miss the quokka. The kobold closely misses you. The kobold hits you with a +0 dagger. The quokka completely misses you. You miss the quokka. The kobold barely misses you. x2; The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..♣ ..♣# .♣~♣♣♣# # ♣~♣...♣# .# ~♣.....♣ .# ♣......♣.# #.# P......♣.########..##### P......♣........KK...... PP....♣..##.....@r...... PPP..♣...##............. PPP...♣[###............. PP.....♣# #)............ P....†.♣###............. ♣......♣#..........##### ~♣.....♣#..........# ♣~♣..†♣.#..........# .♣~♣♣♣..#..........# You could see a quokka and 2 kobolds. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A bat (D:1) 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | reezuhn the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | reezuhn set off with the following items: a +0 dagger, a +0 | robe, a +0 pair of boots, a potion of berserk rage; and the | following spells available to memorise: Summon Small | Mammal, Slow, Eringya's Surprising Crocodile, Confusing | Touch, Summon Seismosaurus Egg. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 136 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic, serial_park_square3 [serial_park_minivault_5x5_4] Action || total ---------------------------++------- Attack: Normal || 40 Melee: Dagger || 40 Bite || 1 Armour: Robe || 24 Dodge: Dodged || 32