reezuhn Level 1 of the Dungeon (14, -30, D:1) a +0 dagger (17, 3, D:1) a +0 spear (20, -4, D:1) a +0 spear (36, -20, D:1) a +0 hand axe (39, -23, D:1) a +0 dagger (39, -13, D:1) a +0 dagger a kobold skeleton (41, -29, D:1) a bat skeleton (46, -16, D:1) a +0 dagger (46, -15, D:1) a +0 dagger Level 2 of the Dungeon (12, -16, D:2) a bat skeleton (23, 21, D:2) a staff of conjuration (23, 23, D:2) the +4 trident of the Riding Toad {entangle, *Noise rElec rPois rN+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (24, -8, D:2) a +0 ring mail of positive energy (26, 18, D:2) a +0 sling (26, 19, D:2) a quokka skeleton (32, 4, D:2) a +0 trident (35, -20, D:2) a rat skeleton (37, 26, D:2) a +0 ring mail (38, 30, D:2) a ball python corpse (41, -18, D:2) an adder skeleton (41, -3, D:2) a quokka corpse (skeletalised by now) (49, 7, D:2) an inkwell talisman Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin corpse (0, 2, D:3) a +2 dagger of venom (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (1, 0, D:3) a +0 club a +0 ring mail (5, 2, D:3) a ball python corpse