Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 11650094159333224432 18 revenancer the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Dec 22, 2024. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:08:42 (628 turns). revenancer the Conjurer (Deep Elf Conjurer) Turns: 628, Time: 00:08:44 Health: 0/15 AC: 3 Str: 4 XL: 2 Next: 48% Magic: 0/8 EV: 11 Int: 22 God: Gold: 40 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . e - +0 dagger (freeze) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons e - a +0 dagger of freezing (weapon) Armour a - a +0 robe (worn) c - a +0 buckler i - a +0 pair of gloves (worn) Jewellery f - an amulet of guardian spirit Scrolls d - a scroll of brand weapon g - a scroll of teleportation {unknown} h - a scroll of identify Potions b - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.1 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 3% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Summon Mana Viper Hex/Summ 3% N/A 98% 5 Monstrous Menagerie Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (asleep, 100% to hit) The searing ray hits Terence but does no damage. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. Terence bares his teeth. The searing ray misses Terence. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +0 hand axe. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (lightly wounded, 82% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) A ribbon worm comes into view. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 hand axe. You die... Terence says, "Finally, peace and quiet." #.#####.#.# ##### ## ####.##....#.###.... . .....#.....#.....####.# ####...###..........#.#.. ...'...+.........#..... ####...#########.#..# .....+ ...........# ####. ###...# ###..##.##.#...... #...# #>.w.@@....# #...# #..###.##...+ #.... .. ...##.### #...... .....##.# .......##.# .......##+# ........ #+##+#.. You could see Terence and a ribbon worm. Vanquished Creatures 2 bats (D:1) 3 endoplasms (D:1) A goblin (D:1) 2 hobgoblins 2 jackals (D:1) A ball python (D:1) A frilled lizard (D:2) 2 kobolds (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | revenancer the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 207 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 265 | D:1 | Reached skill level 5 in Conjurations 614 | D:2 | Noticed Terence 618 | D:2 | Learned a level 2 spell: Searing Ray 628 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_rooms, grunt_decor_junction D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.1 Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 2 Use: Scroll || 3 Armour: Robe || 4 Dodge: Dodged || 1