Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 9184850356141032359 11442 rockambo the Thaumaturge (level 11, -2/67 HPs) Began as a Gargoyle Earth Elementalist on Oct 11, 2024. Was an Elder of Vehumet. Killed from afar by Azrael (49 damage) ... with damnation ... on level 2 of the Orcish Mines. The game lasted 01:08:17 (14489 turns). rockambo the Thaumaturge (GrEE) Turns: 14489, Time: 01:08:18 Health: -2/67 AC: 27 Str: 13 XL: 11 Next: 77% Magic: 22/24 EV: 8 Int: 41 God: Vehumet [****..] Gold: 214 SH: 10 Dex: 14 Spells: 4/29 levels left rFire . . . E - +2 mace of Action {venom, +Blink Int+4 Dex+2} rCold . . . d - +1 kite shield {AC+3} rNeg + . . G - +5 ring mail of Devotion {rElec rCorr Int+9 Slay-3} rPois ∞ i - +2 helmet rElec + A - scarf {repulsion} rCorr + U - +0 pair of gloves of Hospitality {+Blink Int+3 Dex+2} SInv + K - +0 pair of boots Will ..... h - amulet of faith Stlth ++ I - ring of see invisible HPRegen 0.31/turn f - +6 ring of intelligence MPRegen 0.19/turn %: repel missiles, faith @: no status effects A: sickness immunity, AC +8, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, no potion heal 1, inability to drink after injury 1 a: Renounce Religion, Evoke Blink You were on level 2 of the Orcish Mines. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 3 branches of the dungeon, and saw 13 of its levels. You collected 1009 gold pieces. You spent 795 gold pieces at shops. Inventory: Hand Weapons n - a +5 quarterstaff of chaos p - a +0 arbalest E - the +2 mace of Action (weapon) {venom, +Blink Int+4 Dex+2} (You took it off a kobold on level 6 of the Dungeon) Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). +Blink: It lets you blink. Missiles w - 2 throwing nets Armour d - a +1 kite shield of protection (worn) e - a +2 leather armour of cold resistance i - a +2 helmet (worn) s - a +0 cloak A - a scarf of repulsion (worn) C - +0 steam dragon scales G - the +5 ring mail of Devotion (worn) {rElec rCorr Int+9 Slay-3} (You found it on level 6 of the Dungeon) Int+9: It affects your intelligence (+9). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. K - a +0 pair of boots (worn) O - +0 acid dragon scales U - the +0 pair of gloves of Hospitality (worn) {+Blink Int+3 Dex+2} (You bought it in a shop on level 9 of the Dungeon) Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). +Blink: It lets you blink. Magical Staves q - a staff of conjuration Jewellery f - a +6 ring of intelligence (right hand) h - an amulet of faith (around neck) l - an amulet of the acrobat m - a ring of flight v - a +6 ring of dexterity x - a ring of resist corrosion I - a ring of see invisible (left hand) Wands j - a wand of digging (4) t - a wand of mindburst (35) y - a wand of flame (63) J - a wand of iceblast (30) P - a wand of charming (9) Q - a wand of acid (13) Scrolls a - 2 scrolls of blinking k - 3 scrolls of vulnerability o - 3 scrolls of amnesia B - 4 scrolls of poison F - 4 scrolls of teleportation Potions b - a potion of magic c - 3 potions of might r - 4 potions of lignification u - a potion of resistance z - 4 potions of curing D - 3 potions of heal wounds H - 2 potions of haste L - a potion of ambrosia M - a potion of degeneration {unknown} N - a potion of cancellation R - 2 potions of invisibility S - a potion of brilliance T - a potion of mutation Skills: * Level 7.3 Fighting * Level 7.6(7.8) Maces & Flails + Level 2.5(5.4) Staves - Level 5.0 Armour - Level 1.5 Dodging - Level 6.0 Stealth + Level 4.7 Shields + Level 9.8 Spellcasting + Level 4.7 Conjurations + Level 0.1 Hexes + Level 2.7 Translocations + Level 1.0 Fire Magic + Level 0.1 Ice Magic - Level 6.0 Earth Magic * Level 2.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 1% 1 b - Magic Dart Conj 100% 1d8 1% 1 c - Freeze Ice 84% 1d9 3% 1 d - Call Imp Summ 40% N/A 16% 2 e - Blink Tloc 84% N/A 5% 2 f - Scorch Fire 56% 2d7 3% 2 g - Tukima's Dance Hex 20% N/A 32% 3 h - Stone Arrow Conj/Erth 100% 3d13 1% 3 i - Passwall Erth 62% N/A 2% 3 j - Hailstorm Conj/Ice 40% 3d9 3% 3 k - Brom's Barrelling Bo Conj/Erth 59% 2d9 3% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freezing Cloud Conj/Ice/Air 16% 6-21 36% 5 Iskenderun's Mystic Bla Conj/Tloc 50% 2d11 (+2d67% 4 Summon Small Mammal Summ 80% N/A 11% 1 Jinxbite Hex 40% N/A 16% 2 Call Canine Familiar Summ 20% N/A 32% 3 Petrify Alch/Erth 44% N/A 32% 4 Dimensional Bullseye Hex/Tloc 15% N/A 52% 4 Summon Blazeheart Golem Fire/Summ 24% N/A 65% 4 Yara's Violent Unravell Hex/Alch 10% 3d6 56% 5 Enfeeble Hex 10% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:5 Orc (2/2) D:10 Lair: D:8-11 Elf: Orc:2 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:3 * D:4 * D:9 [ Annotations: Orc:2 Azrael Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +8) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Potions are less effective at restoring your health. You occasionally lose the ability to drink potions when taking damage. Message History Casting: Hailstorm (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Hailstorm (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Azrael Aim: Azrael, wielding a +0 scimitar of flaming (lightly wounded) You freeze Azrael! Azrael is frozen! Azrael is moderately wounded. You block the fire elemental's attack. Azrael howls in rage. You block Azrael's attack. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - Azrael Aim: Azrael, wielding a +0 scimitar of flaming (moderately wounded) The mass of ice explodes! The iceblast engulfs Azrael! Azrael is frozen! Azrael is moderately wounded. The iceblast engulfs you. The iceblast engulfs the fire elemental!! The fire elemental is frozen! You destroy the fire elemental! Vehumet accepts your kill. You feel your power returning. You hear a shout! Azrael hits you but does no damage. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, p - Azrael The mass of ice explodes! The iceblast engulfs Azrael. Azrael is heavily wounded. The iceblast engulfs you. The iceblast engulfs the hell hound!! The hell hound is frozen! You kill the hell hound! Vehumet accepts your kill. You feel your power returning. You hear a shout! Azrael gestures at you. The sphere of damnation explodes! The damnation engulfs you!!! Ouch! That really hurt! You die... ....... ....... ...°... 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