Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 7219154910750564343 179 rockambo the Apothecary (level 5, 0/35 HPs) Began as a Merfolk Alchemist on Dec 5, 2024. Slain by a jelly (2 damage) ... in a sewer. The game lasted 00:08:23 (2939 turns). rockambo the Apothecary (Merfolk Alchemist) Turns: 2939, Time: 00:08:24 Health: 0/35 AC: -5 Str: 9 XL: 5 Next: 59% Magic: 4/8 EV: 12 Int: 16 God: Gold: 74 SH: 0 Dex: 14 Spells: 4/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ f - +4 ring of slaying HPRegen 0.25/turn k - ring of positive energy MPRegen 0.11/turn %: no passive effects @: corroded A: (nimble swimmer 2), mertail, low MP 1, wild magic 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 74 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Jewellery f - a +4 ring of slaying (left hand) k - a ring of positive energy (right hand) Scrolls c - a scroll of immolation j - a scroll of fear l - a scroll of teleportation Potions b - a potion of magic h - a potion of heal wounds i - a potion of enlightenment Skills: * Level 3.8 Dodging * Level 3.1 Stealth + Level 0.5 Unarmed Combat * Level 3.2 Spellcasting + Level 1.9 Conjurations + Level 0.4 Air Magic + Level 4.7 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 68% 1d7 8% 1 b - Mercury Vapours Alch/Air 28% N/A 14% 2 c - Mephitic Cloud Conj/Alch/Air 13% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 23% N/A 34% 4 Volatile Blastmotes Fire/Tloc 6% 2d10 58% 3 Sticky Flame Fire/Alch 13% 2d5 65% 4 Vhi's Electric Charge Tloc/Air 8% N/A 90% 4 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:1 [[ Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Your magical capacity is low. (-10% MP) Your spells are a little harder to cast, but a little more powerful. Message History Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (wandering, hasn't noticed you, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly is lightly wounded. The jelly quivers. The jelly attacks as it pursues you! The jelly hits you but does no damage. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (lightly wounded, 100% to hit) The sting hits the jelly. The jelly is poisoned. The jelly is lightly wounded. The jelly hits you but does no damage. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, poisoned, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly looks even sicker. The jelly is moderately wounded. The jelly hits you. You are splashed with acid. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, very poisoned, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly is moderately wounded. The jelly hits you. You are splashed with acid! You hit the jelly. The acid corrodes you! Your hands burn! The jelly is severely wounded. The jelly hits you. The acid corrodes you! You are splashed with acid! * * * LOW HITPOINT WARNING * * * You hit the jelly. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is almost dead. The jelly hits you. You die... #~..### #..# ##~.## ~~~# #...# J~## #..## #### #.~# ########## #..# #....~.~.# #~.# #~.~..~~~# #..# #.~####..# #~.# #@.# #.~# #~.# #J~# #..# #..# #..# #~.# #.J## #~.# #÷~# #...# #..# #~.# ##.~## #..# #~.# #...####..# #.~# #.....~...####~.### ##...~.~..##≈≈..≈≈# You could see a jelly (very poisoned). Vanquished Creatures 3 jellies (Sewer) 3 adders A river rat (D:3) A ribbon worm (Sewer) 6 endoplasms 9 giant cockroaches 2 goblins (D:1) 2 hobgoblins (D:2) 2 jackals (D:1) 2 quokkas (D:3) 4 ball pythons 5 bats (D:1) 5 frilled lizards 3 kobolds 7 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rockambo the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 140 | D:1 | Found Rahi Pae's Armour Shoppe. 296 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 299 | D:1 | Learned a level 2 spell: Mercury Vapours 595 | D:1 | Found Bymnuq's Armour Emporium. 861 | D:1 | Reached skill level 1 in Conjurations 1213 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1217 | D:2 | Learned a level 3 spell: Mephitic Cloud 1960 | D:2 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 1960 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 2108 | D:3 | Found a glowing drain. 2113 | D:3 | Reached XP level 4. HP: 13/30 MP: 0/7 2180 | Sewer | Entered a sewer 2609 | Sewer | Reached XP level 5. HP: 15/35 MP: 0/8 2939 | Sewer | HP: 1/35 [acid (4)] 2939 | Sewer | Slain by a jelly Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_basic, serial_shops, nicolae_shop_statue_plus, shop, kennysheep_decorative_pillar, minmay_pentomino_z2 D:2: layout_loops_ring, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_2, aquarium_window_1, aquarium_view_2a, aquarium_view_2d, aquarium_pool_1, hangedman_decor_push D:3: layout_basic, gup_sewer_entry_spiral, grunt_decor_fettered Sewer: sewer_hellmonk_slimy_pipes Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 | 3.8 Conjurations | 1 | 1.9 Stealth | 3 | 3.1 Spellcasting | 3 | 3.2 Unarmed Combat | | 0.5 Air Magic | | 0.4 Alchemy | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 20 | 19 || 39 Tailslap | 3 | 1 || 4 Cast: Sting | 39 | 39 || 78 Mercury Vapours | 5 | 5 || 10 Mephitic Cloud | | 2 || 2 Use: Scroll | 4 | || 4 Potion | 3 | || 3 Stab: Sleeping | 1 | || 1 Armour: Robe | 24 | 10 || 34 Dodge: Dodged | 33 | 14 || 47