rockambo Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin skeleton a rat skeleton a rat skeleton (2, -25, D:1) a +0 robe (4, -17, D:1) a +0 leather armour (7, 15, D:1) 2 stones (13, 10, D:1) a +0 club (16, -7, D:1) 6 stones (20, 19, D:1) a +0 dagger (26, -29, D:1) 3 poisoned darts (27, -9, D:1) a +0 dagger (28, 27, D:1) a +0 short sword (34, -2, D:1) a blade talisman (38, -23, D:1) a +0 whip a gnoll skeleton (40, -6, D:1) a +0 short sword 4 stones (42, -12, D:1) a +0 robe (45, -21, D:1) a +0 club (46, -21, D:1) a +0 club (47, 5, D:1) a +0 plate armour (48, -5, D:1) 6 poisoned darts (49, -20, D:1) a +0 club a +0 sling a goblin corpse (skeletalised by now) (50, -20, D:1) a hobgoblin skeleton (54, 16, D:1) a +0 whip Level 2 of the Dungeon [Shop] Poehiludgh's Antique Armour Emporium a +0 ring mail of positive energy (176 gold) a +0 ring mail (88 gold) a +0 leather armour (44 gold) a +0 robe (15 gold) a +2 chain mail of poison resistance (407 gold) a +0 scale mail (88 gold) a +0 kite shield (99 gold) a +0 leather armour (44 gold) [Shop] Karainn's Book Shop a book of Blood (416 gold) a book of Power (546 gold) a book of Spatial Translocations (234 gold) Maxwell's Memoranda (546 gold) a book of Scorching (390 gold) a book of Cantrips (208 gold) a book of Air (286 gold) Pawn's Essays on Arcane Weapons and Peregrination (546 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Maxwell's Portable Piledriver Translocation 3 c - Fireball Conjuration/Fire 5 d - Malign Gateway Summoning/Translocation 7 a book of Geomancy (260 gold) [Shop] Doskuoc's Distillery 2 potions of berserk rage (140 gold) a potion of enlightenment (70 gold) 2 potions of mutation (224 gold) a potion of mutation (112 gold) 2 potions of enlightenment (140 gold) a potion of degeneration (14 gold) a potion of attraction (42 gold) a potion of attraction (42 gold) [Shop] Huludwol's Antique Weapon Shoppe a +3 heavy war axe (582 gold) a +0 spear (75 gold) the +8 dagger of Shame {holy, rElec rPois Str+2} (1650 gold) Str+2: It affects your strength (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 spear (75 gold) a +0 hand axe (75 gold) a +3 vampiric hand axe (650 gold) a +2 heavy hand axe (435 gold) a +0 dagger (50 gold) a +0 halberd (100 gold) a +0 dire flail (100 gold) (0, 0, D:2) a +0 robe (7, -1, D:2) a +0 leather armour (12, 15, D:2) a +0 dagger (14, 19, D:2) a +0 club (17, 12, D:2) a jackal skeleton (19, 13, D:2) a bat skeleton (20, 19, D:2) a +0 dagger (22, -23, D:2) a +0 plate armour (33, -7, D:2) an adder corpse (skeletalised by now) (39, 12, D:2) a +0 spear (42, 4, D:2) a hobgoblin corpse (skeletalised by now) (44, -4, D:2) a +0 dagger (46, 4, D:2) a bat skeleton (47, -1, D:2) a +0 sling a +0 dagger (47, 1, D:2) a +0 club a goblin skeleton (48, -20, D:2) a hobgoblin skeleton (49, -3, D:2) a +0 club (51, -4, D:2) a +0 club a +0 helmet a +0 animal skin a +0 whip (54, -25, D:2) a +0 club (55, -11, D:2) a +0 dagger a +0 sling Level 3 of the Dungeon (0, 0, D:3) a giant cockroach corpse (7, 5, D:3) a potion of curing (9, -1, D:3) 3 stones (12, 16, D:3) a scroll of identify (16, 3, D:3) 7 stones (17, 0, D:3) a scroll of fog (19, 0, D:3) a +0 dagger (20, 14, D:3) a +0 club (23, 24, D:3) a potion of enlightenment (29, -4, D:3) a scroll of amnesia (32, -4, D:3) a +0 spear (33, -5, D:3) 7 stones (38, 5, D:3) 5 gold pieces (38, 8, D:3) 15 gold pieces (39, 10, D:3) 13 gold pieces