Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9358447825035972330 46 rockambo the Chiller (level 3, -1/20 HPs) Began as a Deep Elf Ice Elementalist on Aug 28, 2026. Slain by a kobold ... wielding a +0 short sword (2 damage) ... on level 2 of the Dungeon. The game lasted 00:05:12 (2009 turns). rockambo the Chiller (Deep Elf Ice Elementalist) Turns: 2009, Time: 00:05:13 Health: -1/20 AC: 9 Str: 5 XL: 3 Next: 46% Magic: 8/10 EV: 5 Int: 27 God: Gold: 48 SH: 0 Dex: 12 Spells: 2/9 levels left rFire + . . (50%) f - +0 short sword rCold + . . (50%) (no offhand) rNeg . . . (100%) d - +0 chain mail "Byzenaen" {*Silence Int+6 SInv} rPois . (100%) b - +1 hat rElec x (150%) e - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth c - +5 ring of evasion HPRegen 0.00/turn (no ring) MPRegen 0.24/turn %: no passive effects @: inhibited regen A: magic regeneration, clumsy 1, poor constitution 2, inhibited regeneration, electricity vulnerability, subdued magic 1, initially attractive 2, feed off suffering 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe b - a +1 hat (worn) d - the +0 chain mail "Byzenaen" (worn) {*Silence Int+6 SInv} (You found it on level 2 of the Dungeon) *Silence: It may silence you when you take damage. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. It cannot be enchanted further. e - a scarf of resistance (worn) Jewellery c - a +5 ring of evasion (worn) g - a ring of wizardry Scrolls c - a scroll of identify {unknown} d - a scroll of blinking {unknown} Skills: * Level 0.7 Fighting + Level 0.1 Short Blades + Level 0.2 Armour * Level 2.6 Dodging * Level 3.6 Stealth * Level 3.6 Spellcasting + Level 4.5 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 88% 1d9 100% 1 b - Frozen Ramparts Ice 44% 1d7 100% 3 c - Ozocubu's Armour Ice 22% N/A 100% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 3% (3-9)d2 100% 3 Passwall Erth 3% N/A 100% 3 Summon Ice Beast Ice/Summ 13% N/A 100% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 100% 3 Airstrike Air 1% 2d(1-17) 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are clumsy. (Dex -3) Your body sometimes grows weak and slow upon taking damage. You do not regenerate when monsters are visible. You are vulnerable to electric shocks. (rElec-) Your spells are a little easier to cast, but a little less powerful. You frequently pull newly seen creatures towards you. You can sometimes gain power from killing poisoned or drained foes. Message History You see here a ball python corpse. An endoplasm is nearby! You hit the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! Your magical contamination has completely faded away. Found a flail. You pick up a parchment of Maxwell's Portable Piledriver and begin reading... You add the spell Maxwell's Portable Piledriver to your library. g - a ring of wizardry You now have 48 gold pieces (gained 16). Found a parchment of Summon Ice Beast. Found a leather armour. You encounter Terence the Veteran. He is wielding a +0 flail. Terence is attracted toward you. Terence shouts! You hear a shout! You miscast Freeze. Nothing appears to happen. Terence hits you but does no damage. You miscast Freeze. Nothing appears to happen. Terence hits you with a +0 flail! You miscast Freeze. Nothing appears to happen. Terence hits you with a +0 flail. You miscast Freeze. Nothing appears to happen. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You encounter a kobold. It is wielding a +0 short sword, wearing a +4 ring of protection and quivering stones. You are too injured to fight recklessly! You hit Terence but do no damage. Terence barely misses you. You closely miss Terence. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence barely misses you. The kobold hits you but does no damage. You closely miss the kobold. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The kobold closely misses you. You closely miss the kobold. Terence barely misses you. The kobold hits you with a +0 short sword. You die... ... [.... ..... ....## ..:..# # #.##.# #.#.##K# #.#.##@# # #.....@# #. ###.#### . #.# # #.# # #.# # ##.## ##.#.## ##.###.## You could see Terence and a kobold. Vanquished Creatures 3 dart slugs 6 endoplasms 6 hobgoblins 4 jackals (D:1) 7 ball pythons 4 bats A frilled lizard (D:1) 2 goblins (D:1) 4 kobolds 6 rats 43 creatures vanquished. Vanquished Creatures (others) A quokka (D:2) 1 creature vanquished. Grand Total: 44 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rockambo the Deep Elf Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 149 | D:1 | Reached XP level 2. HP: 13/15 MP: 2/8 560 | D:1 | Reached XP level 3. HP: 16/20 MP: 6/9 874 | D:1 | Learned a level 3 spell: Frozen Ramparts 878 | D:1 | Learned a level 3 spell: Ozocubu's Armour 953 | D:2 | Identified the +0 chain mail "Byzenaen" {*Silence Int+6 | SInv} 1080 | D:2 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [mutagenic glow] 1101 | D:2 | Gained mutation: You are vulnerable to electric shocks. | (rElec-) [mutagenic glow] 1120 | D:2 | Gained mutation: Your body sometimes grows weak upon taking | damage. [mutagenic glow] 1144 | D:2 | Gained mutation: You do not regenerate when monsters are | visible. [mutagenic glow] 1157 | D:2 | HP: 1/20 [ribbon worm (5)] 1161 | D:2 | Gained mutation: You sometimes pull newly seen creatures | towards you. [mutagenic glow] 1305 | D:2 | Gained mutation: You frequently pull newly seen creatures | towards you. [mutagenic glow] 1404 | D:2 | Gained mutation: You are clumsy. (Dex -3) [mutagenic glow] 1475 | D:2 | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [mutagenic glow] 1488 | D:2 | Gained mutation: Your body sometimes grows weak and slow | upon taking damage. [mutagenic glow] 1999 | D:2 | Encountered Terence 2008 | D:2 | HP: 1/20 [Terence/+0 flail (3)] 2009 | D:2 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_loops_cross D:2: layout_loops_cross, grunt_ministairs_12, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.6 Fighting | | 0.7 Short Blades | | 0.1 Armour | | 0.2 Dodging | | 2.6 Spellcasting | | 3.6 Ice Magic | | 4.5 Action || total ---------------------------++------- Attack: Normal || 87 Melee: Unarmed || 22 Short sword || 65 Cast: Freeze || 42 Drink: Magic || 1 Stab: Sleeping || 1 Armour: Robe || 15 Chain mail || 150 Dodge: Dodged || 77