rockambo Level 1 of the Dungeon (14, 4, D:1) a jackal corpse (skeletalised by now) (17, -26, D:1) a +0 leather armour (23, -4, D:1) a frilled lizard skeleton (27, 8, D:1) a +0 leather armour (31, -20, D:1) a hobgoblin corpse (skeletalised by now) (31, -8, D:1) a staff of necromancy (32, -1, D:1) a +0 dagger a stone (34, 9, D:1) a +0 short sword (37, 13, D:1) a +0 war axe a +0 falchion (43, -30, D:1) 2 poisoned darts (43, -14, D:1) an adder corpse (skeletalised by now) (44, -32, D:1) a +0 club a goblin skeleton (44, -31, D:1) a rat skeleton (46, 10, D:1) a +0 dagger (56, 1, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Tyraox's Assorted Antiques a +0 whip (70 gold) a +0 leather armour (56 gold) a +0 mace (84 gold) the +4 hand axe "Efatud" {flame, Will- Str+3 Int+3} (1142 gold) Will-: It decreases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 rapier (154 gold) a +0 chain mail (168 gold) a wand of digging (4) (470 gold) [Shop] Hocap's Antique Armour Emporium +0 swamp dragon scales (990 gold) a +0 ring mail (88 gold) a +0 ring mail (88 gold) a +0 plate armour (396 gold) the -1 pair of boots "Rodun" {rElec} (297 gold) rElec: It insulates you from electricity. It cannot be enchanted further. a +0 ring mail (88 gold) a +0 leather armour (44 gold) the +8 plate armour "Nuda" {Dex+5} (1661 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 leather armour (44 gold) [Shop] Xamez's Magic Scroll Boutique a scroll of amnesia (40 gold) a scroll of immolation (unknown) (40 gold) a scroll of summoning (unknown) (95 gold) a scroll of poison (unknown) (40 gold) a parchment of Mercury Arrow (58 gold) a scroll of immolation (unknown) (40 gold) (0, 0, D:2) a +0 robe (7, 32, D:2) a bat corpse (skeletalised by now) (9, 3, D:2) a +0 short sword 7 poisoned darts a kobold skeleton (12, 24, D:2) a +0 dagger a goblin skeleton (15, 17, D:2) a +0 dagger (19, 44, D:2) a +0 club (23, -1, D:2) a +0 short sword a kobold skeleton (30, 42, D:2) a +0 dagger (31, 32, D:2) a +0 club (31, 36, D:2) a ball python skeleton (43, -2, D:2) 4 poisoned darts a +0 ring mail (47, 36, D:2) an adder skeleton (50, 10, D:2) a +0 club (50, 26, D:2) a +0 spear (51, 27, D:2) a +0 dagger a kobold corpse (skeletalised by now) (54, 31, D:2) 5 poisoned darts (55, 24, D:2) a ball python corpse (skeletalised by now) (60, -4, D:2) a +0 robe Level 3 of the Dungeon (3, -1, D:3) a bat corpse (skeletalised by now) (12, -11, D:3) a +0 spear (15, 1, D:3) a +0 short sword (22, -4, D:3) a bat skeleton (40, 1, D:3) a +0 club (43, 14, D:3) a +0 leather armour (46, 1, D:3) a +0 flail a gnoll corpse (skeletalised by now) (47, 0, D:3) a +0 halberd a gnoll corpse (skeletalised by now) (49, -3, D:3) a +0 flail a frilled lizard corpse (skeletalised by now) (58, 10, D:3) a +0 club a gnoll corpse (skeletalised by now) Level 4 of the Dungeon (3, 3, D:4) a +0 leather armour (9, -4, D:4) an adder corpse (skeletalised by now) (34, -18, D:4) a hobgoblin corpse (skeletalised by now) (38, -30, D:4) a +0 dagger (42, -35, D:4) a potion of moonshine (42, -31, D:4) a +0 dagger (44, -31, D:4) a +0 mace (44, -15, D:4) a +0 scale mail (50, -18, D:4) a +0 flail Level 5 of the Dungeon (14, 12, D:5) a +0 short sword (15, 1, D:5) a +1 rapier of electrocution a +0 leather armour (17, 9, D:5) a +0 dagger a +0 robe (18, 9, D:5) a +0 club (21, -15, D:5) a rat skeleton (28, -19, D:5) a +0 long sword (38, 7, D:5) a +0 hand axe (48, 11, D:5) a +0 short sword (49, 21, D:5) a parchment of Sigil of Binding (50, -28, D:5) a +0 club (54, -29, D:5) a parchment of Static Discharge (57, -35, D:5) a hound corpse (skeletalised by now) (58, -5, D:5) a +0 club (58, 10, D:5) a +0 whip (58, 12, D:5) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (58, 13, D:5) a +0 falchion a +0 scale mail Level 6 of the Dungeon (0, 5, D:6) a +0 war axe an orc corpse (skeletalised by now) (4, 27, D:6) a +0 mace a +0 ring mail a +0 dagger a +0 robe a +2 dagger of flaming a +0 robe a +0 dagger a +0 robe a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (7, 36, D:6) a yak corpse (skeletalised by now) (14, 28, D:6) a +0 chain mail (24, 18, D:6) an adder corpse (skeletalised by now) (41, 20, D:6) a +0 whip a curare-tipped dart (41, 21, D:6) a +0 dagger 2 stones a +0 short sword a kobold skeleton (42, 21, D:6) a +0 dagger 4 stones (44, 20, D:6) a +0 whip a stone the Ecumenical Temple the Necropolis (0, 0, Necropolis) a potion of ambrosia (0, 1, Necropolis) a +0 robe (1, 0, Necropolis) 15 gold pieces (1, 1, Necropolis) the +3 sling of Yredelemnul, Scorching {chaos, rCorr Dex+5} rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (1, 6, Necropolis) 21 gold pieces (6, 1, Necropolis) 16 gold pieces (7, 12, Necropolis) 14 gold pieces (12, 7, Necropolis) 18 gold pieces (12, 12, Necropolis) the +8 dagger "Ipiqap" {chaos, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (12, 13, Necropolis) 17 gold pieces (13, 12, Necropolis) a book of the Hunter (13, 13, Necropolis) a potion of ambrosia (21, -19, Necropolis) 14 gold pieces (22, -19, Necropolis) the +6 great sword of the Dwarven Hall {flame, rC- Str+4 Int+7 Dex-5} rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (unseen) (22, -18, Necropolis) a ring of protection from fire (23, -20, Necropolis) a +0 dagger (23, -19, Necropolis) 15 gold pieces (24, -20, Necropolis) 17 gold pieces (24, -19, Necropolis) 4 gold pieces (25, -19, Necropolis) +0 fire dragon scales (40, 11, Necropolis) a wand of digging (2) (40, 12, Necropolis) a potion of might 5 gold pieces